A few days after Highguard's troubled debut on January 26—marked by server issues, negative Steam reviews, and matchmaking woes—prominent studios including 1047 Games, Remedy Entertainment, and Larian Studios have rallied in its defense. As player counts stabilize around 10,000-20,000, the industry debate intensifies over constructive feedback versus negativity, coinciding with the game's first major patch.
Since its launch, Highguard from Wildlight Entertainment has faced sustained backlash over technical hurdles and design choices, following an initial peak of nearly 100,000 concurrent players on Steam. Concurrent counts have now settled at a solid 10,000 to 20,000, but criticism continues from players and media.
Several developers have publicly backed the title. 1047 Games, creators of Splitgate: Arena Reloaded—which overcame its own launch controversies—posted on social media: "No game is perfect on day one (ours certainly wasn't). If you see potential, share feedback. It helps make the game better, and that's something we should all be rooting for. There's room for tons of great games. Wishing you success on Highguard, @WildlightEnt."
Remedy Entertainment's communications director Thomas Puha criticized the media focus on declining numbers: "Tired of seeing headlines of how many players Highguard has lost. Like, sure, you can argue that's putting facts out there, but I cant escape the feeling there's just this 'celebration' of a game doing badly and just putting out negative headlines for the sake of it. Shouldn't us game devs even try?"
Larian Studios' director of publishing Michael Douse offered industry context: "I remember standing on stage at DICE trying to see eye to eye with an executive audience who didn't - couldn't - figure out what they should be making, or even trying. It is funny in a way that the closer we all got to the audience, the further the industry got from understanding what it should be making. Caught in the crossfire of uncertainty are mistakes & the faces behind them. But while they aren't the cause of the mistakes, they are in fact the reason for any successes. It is easy to celebrate failure because there's security in feeling right, but I hope everyone finds enough to cling onto to the break that cycle of cynicism. Game development runs on optimism in contrast with economics. If the optimism & enthusiasm disappears at the same rate as the economics shrink, it's gonna get messy. Thankfully there are hyper engaged audiences and low-cost opportunities all over the place. It's just getting much harder to cut through the noise."
Support arrives as Wildlight deploys patch 1.0.4, incorporating feedback with console FOV sliders, crouch/ADS toggles, and PC performance boosts—demonstrating commitment to improvement amid the discourse on criticism's role in gaming.