Game developers defend Highguard amid persistent launch criticism

A few days after Highguard's troubled debut on January 26—marked by server issues, negative Steam reviews, and matchmaking woes—prominent studios including 1047 Games, Remedy Entertainment, and Larian Studios have rallied in its defense. As player counts stabilize around 10,000-20,000, the industry debate intensifies over constructive feedback versus negativity, coinciding with the game's first major patch.

Since its launch, Highguard from Wildlight Entertainment has faced sustained backlash over technical hurdles and design choices, following an initial peak of nearly 100,000 concurrent players on Steam. Concurrent counts have now settled at a solid 10,000 to 20,000, but criticism continues from players and media.

Several developers have publicly backed the title. 1047 Games, creators of Splitgate: Arena Reloaded—which overcame its own launch controversies—posted on social media: "No game is perfect on day one (ours certainly wasn't). If you see potential, share feedback. It helps make the game better, and that's something we should all be rooting for. There's room for tons of great games. Wishing you success on Highguard, @WildlightEnt."

Remedy Entertainment's communications director Thomas Puha criticized the media focus on declining numbers: "Tired of seeing headlines of how many players Highguard has lost. Like, sure, you can argue that's putting facts out there, but I cant escape the feeling there's just this 'celebration' of a game doing badly and just putting out negative headlines for the sake of it. Shouldn't us game devs even try?"

Larian Studios' director of publishing Michael Douse offered industry context: "I remember standing on stage at DICE trying to see eye to eye with an executive audience who didn't - couldn't - figure out what they should be making, or even trying. It is funny in a way that the closer we all got to the audience, the further the industry got from understanding what it should be making. Caught in the crossfire of uncertainty are mistakes & the faces behind them. But while they aren't the cause of the mistakes, they are in fact the reason for any successes. It is easy to celebrate failure because there's security in feeling right, but I hope everyone finds enough to cling onto to the break that cycle of cynicism. Game development runs on optimism in contrast with economics. If the optimism & enthusiasm disappears at the same rate as the economics shrink, it's gonna get messy. Thankfully there are hyper engaged audiences and low-cost opportunities all over the place. It's just getting much harder to cut through the noise."

Support arrives as Wildlight deploys patch 1.0.4, incorporating feedback with console FOV sliders, crouch/ADS toggles, and PC performance boosts—demonstrating commitment to improvement amid the discourse on criticism's role in gaming.

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Illustration depicting gamer frustration over Highguard game's launch woes, including negative Steam reviews, server crashes, and glitches.
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Highguard launches to technical woes and negative Steam reviews

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Highguard, a free-to-play 3v3 raid shooter from former Apex Legends developers, debuted on January 26, 2026, across PC, PS5, and Xbox amid server overloads and performance glitches. The game quickly amassed over 9,000 Steam reviews, with more than 7,000 rated negative, citing slow gameplay and large maps unfit for the format. A false claim by streamer DrDisrespect about attending a preview event added to the launch's controversies.

Highguard, a new live-service hero shooter from Wildlight Entertainment, launched on January 26, 2026, to mixed reviews and declining player counts. The game, revealed at The Game Awards 2025, has drawn skepticism as another live-service title but received a major update addressing crashes and adding features. Developers are experimenting with a 5v5 playlist to boost engagement.

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One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

Developer 1047 Games has defended the performance of its relaunched game, Splitgate Arena Reloaded, emphasizing that Steam player counts do not reflect the overall experience. The title, formerly known as Splitgate 2, returned in December after a troubled development period. Despite modest PC numbers, the studio highlights community engagement and upcoming features.

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New details reveal that Highguard's prominent closing reveal at The Game Awards 2025 came without sponsorship fees, thanks to showrunner Geoff Keighley's personal support. As the free-to-play hero shooter nears its January 26, 2026 launch amid mixed buzz from its December debut, sources confirm the slot was an organic showcase opportunity.

A fan-led project to resurrect the shuttered Anthem game has shown early promise but encounters significant technical challenges. Volunteers are working to emulate EA's servers using the game's Frostbite engine, though differences in its implementation complicate efforts. Project leaders urge caution despite a recent proof-of-concept video.

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In 2025, Steam saw a massive influx of 20,282 new game releases, yet just 608 of them achieved the milestone of 1,000 user reviews. An expert views this trend positively, suggesting it signals an indie golden age. The numbers indicate progress in the indie sector despite the volume.

 

 

 

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