NVIDIA CEO Jensen Huang unveils NemoClaw, DLSS 5, and Vera CPU on stage at GTC 2026 keynote.
NVIDIA CEO Jensen Huang unveils NemoClaw, DLSS 5, and Vera CPU on stage at GTC 2026 keynote.
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Nvidia announces NemoClaw, DLSS 5 and Vera CPU at GTC 2026

Bild generiert von KI

Nvidia unveiled NemoClaw for easier OpenClaw AI agent creation, DLSS 5 for advanced gaming graphics, and a new Vera CPU during its GTC 2026 keynote in San Jose. CEO Jensen Huang highlighted agentic AI advancements, comparing OpenClaw to HTML and Linux, while teasing partnerships like Disney robotics and space computing.

Nvidia's GTC conference keynote took place on Monday, March 16, 2026, at the SAP Center in San Jose, California, with CEO Jensen Huang delivering a nearly three-hour presentation focused on the company's data center platform, Vera Rubin (previously showcased at CES), and the rise of agentic AI requiring heavy inference computing for tasks like thinking, acting, and processing new information. Huang described inference as the new workload, with tokens as the commodity, positioning Nvidia as the 'token king' with the lowest cost per token worldwide, and announced updates to the Vera Rubin system for agentic AI.

The keynote featured three major announcements:

  1. NemoClaw, a reference stack for the OpenClaw AI agent platform, enables single-command installation of components like OpenShell for open models, an isolated sandbox with policy-based guardrails, and a privacy router for secure data handling. It optimizes always-on agents for 24/7 operation on Nvidia RTX PCs, laptops, and workstations. Dell introduced the Pro Max supercomputer using GB10 and GB300. Huang called OpenClaw 'an operating system for personal AI' and emphasized, 'The OpenClaw event cannot be understated. This is as big of a deal as HTML. This is as big of a deal as Linux.'

  2. DLSS 5, arriving this fall, introduces real-time neural rendering that infuses pixels with photo-real lighting and materials by analyzing a single frame for features like characters and fabrics. It uses a game's color and motion vectors to generate upscaled visuals anchored to 3D content and consistent frame-to-frame, running in real time up to 4K. Demos showcased Resident Evil: Requiem, Hogwarts Legacy, Starfield, Assassin's Creed Shadows, and The Elder Scrolls IV: Oblivion Remastered on two RTX 5090 GPUs (with single-card support planned). Publishers including Bethesda, Capcom, Ubisoft, and Warner Bros. Games pledged support. Nvidia claims it as the biggest graphics breakthrough since real-time ray tracing in 2018.

  3. Vera CPU, delivering twice the efficiency and 50% faster performance than traditional CPUs, offers the highest single-thread performance and bandwidth per core, tailored for agentic AI and reinforcement learning to enable scalable AI factories. Huang stated, 'Vera is arriving at a turning point for artificial intelligence.'

Other highlights included a Disney partnership for an Olaf robot powered by Nvidia GPUs and the Newton Physics Engine, plus Vera Rubin Space-1, a space computer addressing radiation and cooling challenges.

Was die Leute sagen

X discussions on Nvidia's GTC 2026 announcements highlight excitement for NemoClaw as an enterprise-ready AI agent platform and Vera CPU for orchestrating autonomous agents. DLSS 5 garners praise for photorealistic neural rendering in gaming but draws skepticism for altering character faces like an 'AI filter'. Sentiments range from hype over AI infrastructure dominance to concerns about artistic fidelity.

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Illustration depicting Nvidia CEO Jensen Huang announcing DLSS 5 at GTC conference contrasted with gamers' backlash memes and criticism.
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Nvidia teases DLSS 5 as gamers express backlash

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Nvidia unveiled DLSS 5 at its GTC conference, calling it the biggest breakthrough in computer graphics, but gamers have reacted with memes and criticism over changes to game visuals. CEO Jensen Huang dismissed the backlash, stating gamers are completely wrong and developers retain artistic control. The technology is set for release in the fall.

Auf der Game Developers Conference (GDC) 2026 hat NVIDIA Erweiterungen seiner DLSS 4.5-Technologie vorgestellt, darunter die dynamische Multi-Frame-Generierung, die am 31. März erscheint. Das Unternehmen hob auch Integrationen in kommenden Spielen und neue RTX-Tools für verbesserte Grafik hervor. Weitere Ankündigungen umfassten Treiber-Updates und Verbesserungen im Cloud-Gaming.

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Nvidia CEO Jensen Huang announced at CES 2026 that the company's next-generation AI superchip platform, Vera Rubin, is now in full production. The platform, first revealed in 2024, promises to reduce costs for training and running AI models. Customers can expect deliveries later this year.

Nach der Ankündigung von Nvidia DLSS 5 und den darauf folgenden Reaktionen beschrieb GeForce Evangelist Jacob Freeman die Technologie als Verarbeitung eines einzelnen 2D-Frames plus Bewegungsvektoren - was scheinbar im Widerspruch zu CEO Jensen Huangs Betonung der generativen Steuerung auf Geometrieebene steht. Der Austausch unterstreicht die Verwirrung um das Anfang des Monats vorgestellte KI-Upscaling-Feature.

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NVIDIA hat während der Game Developers Conference 2026 in San Francisco mehrere Verbesserungen für seinen GeForce-Now-Cloud-Gaming-Dienst angekündigt. Zu den wichtigsten Updates gehören eine verbesserte Auffindbarkeit von Spielen, aufgerüstetes Virtual-Reality-Streaming und neue Titel, die der Plattform beitreten. Der Dienst erweitert zudem die Kontoverknüpfung und führt Free-to-Play-Zugang für den Fortnite-Modus Save the World ein.

NVIDIA announced several updates to its GeForce NOW cloud gaming service during CES 2026, including native apps for Linux and Amazon Fire TV, flight control support, and new single sign-on features. The company also revealed upcoming AAA titles joining the platform, enhancing accessibility across devices. These developments aim to broaden gaming options without requiring high-end local hardware.

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Razer hat Verbesserungen für sein QA Companion-AI sowie neue Funktionen für Project AVA und Adaptive Immersive Experience auf der Game Developers Conference 2026 vorgestellt. Diese Tools konzentrieren sich auf die Automatisierung der Qualitätssicherung, die Optimierung von Workflows und die Integration multisensorischer Effekte in der Spieleentwicklung. Die Ankündigungen zielen darauf ab, die Effizienz zu steigern, ohne wesentliche Änderungen an bestehenden Setups zu erfordern.

 

 

 

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