Cancellation of Project Blackbird led to studio president's resignation

The cancellation of an unrevealed sci-fi project at ZeniMax Online Studios prompted the resignation of its president, Matt Firor. Firor, who oversaw The Elder Scrolls Online, described the game as the one he had awaited his entire career. Developers from the project have since formed a new studio.

In a recent LinkedIn post shared on Bluesky, Matt Firor, former president of ZeniMax Online Studios, revealed that the cancellation of Project Blackbird directly caused his departure from the company. "Project Blackbird was the game I had waited my entire career to create, and having it cancelled led to my resignation," Firor stated. He added, "The most obvious explanation is the correct one," emphasizing the project's significance to him.

Project Blackbird, a new sci-fi intellectual property separate from The Elder Scrolls Online, had been in development since 2018 using a new engine. Although still in pre-production, it was poised for full development, with reports indicating that Microsoft Gaming CEO Phil Spencer and Xbox Game Studios head Matt Booty had positive impressions of it. The cancellation occurred amid broader industry turbulence last summer, including other high-profile project terminations at Xbox studios like Rare's Everwild and The Initiative's Perfect Dark, alongside widespread layoffs.

Firor expressed sympathy for the affected team, noting, "My heart and thoughts are always with the impacted team members, many of whom I had worked 20+ years with, and all of whom were the most dedicated, amazingly talented group of developers in the industry." Some Blackbird developers have founded Sackbird Studios, described as fully employee-owned and funded, and are now working on a new project. Firor is not directly involved but provides informal advice to the team.

Looking ahead, Firor has not yet decided on his next steps and has not seriously considered starting a new studio. However, he mentioned investments in small teams that he believes will influence the industry's future. He also paid tribute to the Elder Scrolls Online team and its players, revealing that he now counts himself among the latter.

Related Articles

Josef Fares gesturing passionately in an interview, warning against overemphasizing AA games, with Clair Obscur and AAA elements in the background.
Image generated by AI

Josef Fares warns against overemphasizing AA games after Clair Obscur success

Reported by AI Image generated by AI

Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Former Bethesda Game Studios lead Kurt Kuhlmann, who departed after over 20 years, has raised alarms about the studio's direction in a recent interview. This follows Todd Howard's December update confirming most of the team is on The Elder Scrolls 6, which will precede Fallout 5. Kuhlmann highlighted cultural shifts post-Skyrim success, growing bureaucracy, and a talent exodus, casting doubts on future projects.

Reported by AI

Former Arkane Studios director Harvey Smith has shared his thoughts on the studio's shutdown by Microsoft last year, calling it a shock after years of acclaimed projects. He discussed the challenges of Redfall's development and launch during a recent podcast appearance. Smith expressed sympathy for newer team members affected by the closure.

As she steps down after 14 years as Lucasfilm president, Kathleen Kennedy shared key updates on several upcoming Star Wars movies in an exit interview. She highlighted progress on projects from directors like Simon Kinberg and Taika Waititi, while noting some are on hold. Kennedy's departure paves the way for co-presidents Dave Filoni and Lynwen Brennan to lead the franchise forward.

Reported by AI

Bethesda's Todd Howard has reiterated that The Elder Scrolls 6 is still a long way off, urging fans to remain patient in a recent GQ interview. The game, first teased at E3 2018, follows the 2011 release of Skyrim and comes after the studio's work on Starfield as a creative reset. Howard expressed a preference for surprise releases, hinting at a potential shadow drop similar to this year's Oblivion Remastered.

After two years of relative silence since its announcement, Arkane Studios has shared a positive update on the development of Marvel's Blade. The studio director assured fans that the team remains committed to the project despite industry challenges. No release date has been set, but progress continues on the vampire slayer title.

Reported by AI

Bethesda has reportedly organized a secret event to showcase an upcoming Starfield update featuring faster loading times and Creation Engine improvements. The update is slated for early 2026 and may include ports to PS5 and Switch 2. Insiders suggest it might fall short of fan expectations.

 

 

 

This website uses cookies

We use cookies for analytics to improve our site. Read our privacy policy for more information.
Decline