An interview with former Blizzard developer Chris Sigaty at Dreamhaven highlights the struggles of the RPG Sunderfolk, which faced a poorly timed launch last year. The discussion covers what went wrong, upcoming changes, and unexpected successes.
During a visit to Dreamhaven, Chris Sigaty, an ex-Blizzard developer, opened up about his experiences with Sunderfolk, described as an unusual RPG. The game suffered from one of last year's worst-timed release dates, contributing to its difficulties in gaining traction. Sigaty provided blunt insights into the missteps that occurred post-launch and outlined shifts aimed at improvement. Despite the setbacks, he pointed to some surprise successes that have emerged. The conversation underscores the eye-opening year Sigaty has had in this new venture, with a forward-looking quote: 'Oh, this is gonna be very different.' This reflection comes amid broader transitions at Dreamhaven, focusing on innovative approaches to game development.