Yacht Club Games reports strong initial sales for Mina the Hollower, with 300000 copies sold over its first three days. The studio says the result leaves it in a secure position after earlier concerns about the game's performance.
Mina the Hollower launched on May 29 and reached the sales milestone by the end of that weekend. Studio founder Sean Velasco and lead programmer David D'Angelo described the figures as encouraging, noting strong performance in English-speaking markets such as the United States. Sales have been highest on Steam, followed by Nintendo Switch and PlayStation, with Xbox trailing. The team priced the game at 20 dollars in the United States and 17.75 pounds in the United Kingdom after deciding a 30-dollar tag would be too high. Velasco and D'Angelo said they wanted the price to feel like an easy choice for buyers. They also noted the title includes 20 to 30 hours of content and has received positive reviews, including a five-star rating from Eurogamer.