Mina the Hollower sells 300000 copies in launch weekend

Yacht Club Games reports strong initial sales for Mina the Hollower, with 300000 copies sold over its first three days. The studio says the result leaves it in a secure position after earlier concerns about the game's performance.

Mina the Hollower launched on May 29 and reached the sales milestone by the end of that weekend. Studio founder Sean Velasco and lead programmer David D'Angelo described the figures as encouraging, noting strong performance in English-speaking markets such as the United States. Sales have been highest on Steam, followed by Nintendo Switch and PlayStation, with Xbox trailing. The team priced the game at 20 dollars in the United States and 17.75 pounds in the United Kingdom after deciding a 30-dollar tag would be too high. Velasco and D'Angelo said they wanted the price to feel like an easy choice for buyers. They also noted the title includes 20 to 30 hours of content and has received positive reviews, including a five-star rating from Eurogamer.

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Illustration of Subnautica 2's massive sales success showing underwater exploration with sales statistics overlay.
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Subnautica 2 sells over 1 million copies in under two hours

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Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

Yacht Club Games has announced a new launch window for its upcoming retro adventure Mina the Hollower. The game will arrive on consoles and PC on may 29 for $19.99. This follows a delay from its original october target.

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Yacht Club Games released Mina the Hollower today, a top-down action-adventure game with exploration and puzzle elements. The title draws inspiration from classic Zelda games while adding unique mechanics like burrowing underground.

A free giveaway of Graveyard Keeper on Steam, Xbox, and PlayStation has generated around $250,000 in DLC revenue for publisher tinyBuild, primarily from PC sales. tinyBuild CEO Alex Nichiporchik shared the figures on X, noting console numbers are still pending. The promotion, aimed at building interest in the upcoming sequel, also pushed the follow-up game to 400,000 Steam wishlists.

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Following its first-week milestone of 3 million sales, Slay the Spire 2 has now generated an estimated $92 million on Steam—topping the lifetime earnings of Hollow Knight: Silksong and Hades 2—after two weeks in early access, per analytics firm Alinea.

Death Stranding 2: On the Beach has surpassed 2 million total sales following its PC release. Alinea Analytics estimates the game sold 425,000 copies in its first week on PC, building on 1.6 million units for the PS5 version.

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Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

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