Mina the Hollower sells 300000 copies in launch weekend

Yacht Club Games reports strong initial sales for Mina the Hollower, with 300000 copies sold over its first three days. The studio says the result leaves it in a secure position after earlier concerns about the game's performance.

Mina the Hollower launched on May 29 and reached the sales milestone by the end of that weekend. Studio founder Sean Velasco and lead programmer David D'Angelo described the figures as encouraging, noting strong performance in English-speaking markets such as the United States. Sales have been highest on Steam, followed by Nintendo Switch and PlayStation, with Xbox trailing. The team priced the game at 20 dollars in the United States and 17.75 pounds in the United Kingdom after deciding a 30-dollar tag would be too high. Velasco and D'Angelo said they wanted the price to feel like an easy choice for buyers. They also noted the title includes 20 to 30 hours of content and has received positive reviews, including a five-star rating from Eurogamer.

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Illustration of Subnautica 2's massive sales success showing underwater exploration with sales statistics overlay.
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Subnautica 2 sells over 1 million copies in under two hours

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Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

Yacht Club Games announced that its retro-inspired adventure game Mina the Hollower has surpassed 500,000 units sold less than two weeks after release.

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Yacht Club Games has announced a new launch window for its upcoming retro adventure Mina the Hollower. The game will arrive on consoles and PC on may 29 for $19.99. This follows a delay from its original october target.

Pocketpair's Palworld has sold an estimated 30.5 million units as of July 21, 2026, generating around $700 million in gross revenue from premium copies.

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Paralives, a new life simulation game from a Canadian indie studio, launched in early access on Steam and quickly sold 250000 copies within eight hours. The title holds an 89 percent positive rating and promises free updates without paid DLC. Players have reported numerous humorous bugs alongside the strong sales.

Santa Ragione has revealed that its surrealist horror game Horses left the studio $42,000 in debt despite strong sales on select platforms.

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IO Interactive's James Bond game 007 First Light has sold 2.7 million copies in its first week, with the total now approaching 3 million. Studio director Hakan Abrak shared the figures during a press presentation following the Summer Game Fest 2026 showcase.

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