A recent Steam release, Quarantine Zone: The Last Check, places players in the role of a military commander managing survivor entry in a zombie apocalypse set in New York City. The game's mechanics of screening for infections and making life-or-death decisions have prompted reflections on current U.S. immigration enforcement. While praised for its tense gameplay, the title arrives amid heightened sensitivities around border security.
Quarantine Zone: The Last Check, now available on PC via Steam, casts players as a newly arrived commander at a makeshift military base in New York City during a zombie outbreak. The core loop involves overseeing base operations, including resource management, personnel upgrades, and health protocols. However, much of the experience centers on guarding a single entry point, where players use tools like a flashlight and symptom checklists—such as bites or bloodshot eyes—to evaluate desperate survivors emerging from the infested city.
Early gameplay equips players with basic inspection methods to decide fates: admission to the safe zone, temporary quarantine, or escort to an off-screen room for execution if infection is suspected. As days progress, additional devices become available, including a rubber mallet for reflex tests and an X-ray scanner to detect concealed wounds. The game offers no cure for the zombie plague, forcing tough choices that can lead to outbreaks if errors occur, such as admitting infected individuals who turn overnight and kill others.
Kotaku reviewer Patrick Klepek described initial reluctance to authorize executions, drawing parallels to real-world events. "I’ve spent the past few months watching President Trump’s jackbooted thugs in masks, aka ICE, grab people off the street," Klepek wrote, referencing reported ICE actions in Minnesota, including an incident where an innocent woman was shot in the face. He admitted to a personal misstep: "I let an infected person into the safe zone... They turned into a zombie overnight, and I woke up to dead survivors."
Despite these discomforts, Klepek found the mechanics engaging when disconnected from reality, noting rewards for successfully aiding survivors as the game's primary objective. "Tracking symptoms and managing a small military base... is a very tense experience," he observed. The article, published on January 13, 2026, was updated to correct the game's title from an earlier misspelling. In-game soldiers exhibit restraint during the apocalypse, a contrast the reviewer highlighted against contemporary authorities.