Jugadores chinos bombardean con reseñas negativas a Slay the Spire 2 por cambios en Doormaker

Slay the Spire 2 ha sido objeto de una campaña de críticas negativas por parte de jugadores en China debido al rediseño del jefe del Acto 3, Doormaker. Los cambios aparecieron por primera vez en un parche beta de marzo y se incorporaron a la versión principal en abril. Un video reciente detalla las preocupaciones relacionadas con los estilos de juego basados en la carga de partidas guardadas.

Mega Crit lanzó el Beta Patch v0.100.0 a finales de marzo, el cual rediseñó al jefe Doormaker. Los jugadores chinos respondieron con reseñas negativas en Steam, argumentando problemas de equilibrio en el combate. El mismo grupo volvió a protestar el 17 de abril después de que la actualización principal trasladara estos cambios a la versión estándar.

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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Slay the Spire 2 received beta patch 0.105.0, which removes the controversial Doormaker boss from Act 3. Developer Mega Crit replaced it with a new boss called Aeonglass and made several balance adjustments to characters.

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Mega Crit released Major Update #1 for Slay the Spire 2 on Steam, bringing beta branch content to the main version with balance changes, new cards, and UI improvements. The update triggered a second wave of review bombing in the past 24 hours, with 3,609 negative reviews mostly from Chinese accounts. Players cited nerfs to infinite combos and buffs to bosses like the Doormaker as making the game harder.

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Building on its strong early access launch, Slay the Spire 2 sold an estimated 5.3 million copies on Steam in March—making it the platform's biggest-selling game of the month—according to Alinea Analytics. The Mega Crit title generated around $108 million in revenue, surpassing releases like Crimson Desert and Resident Evil Requiem. Analyst Rhys Elliott described the performance as 'nuts (but deserved)'.

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