Blender 5.0 released with HDR support and Vulkan improvements

Blender 5.0, the latest major update to the free and open-source 3D graphics software, is now available for download. This release introduces enhanced support for HDR and wide gamut colors on Linux via Wayland and Vulkan, along with numerous UI and rendering improvements. It also updates hardware requirements and removes legacy features.

Blender 5.0 became available for download on November 18, 2025, marking a significant update to the open-source 3D computer graphics toolset. Key enhancements include support for displaying HDR and wide gamut colors, which requires an HDR-capable monitor. On Linux systems, this feature functions only with Wayland and the Vulkan backend enabled in Blender's preferences.

The release adds a working color space for Blend files, a new AgX HDR view, and a Convert to Display compositor node. It introduces Rec.2100-PQ and Rec.2100-HLG displays for HDR video export color grading, plus ACES 1.3 and 2.0 views as alternatives to AgX and Filmic. Other tools include a 'Jump Time by Delta' operator for timeline navigation, revamped Curve drawing supporting the new Curves object type, and a Geometry Attribute constraint.

Curve visualization gains a 'Cylinder' option for thicker rendering without flat ribbons. Point caches now support Zstd compression, and edit mode features a new 'Curve Data' panel for attribute tweaks. UI updates encompass drag-and-drop in Shape Keys lists, sidebar snapping, a 'Delete Other Workspaces' menu option, collapsible paint pressure curves, and per-camera composition guide colors.

Theme settings have been unified, with over 300 removed to simplify custom themes. A new Storyboarding template and workspace are included, alongside a human base mesh bundle for skeletons, six Geometry Nodes-based modifiers, a null scattering-based volume rendering algorithm, and a 'Working Space' option in the Convert Color Space node.

As a major update, Blender 5.0 drops LZMA and LZO point cache compression, Intel Mac support, pre-2.50 animation, big-endian systems, and certain Python API features. Data-block names now support up to 255 bytes, NVIDIA minimum compute capability is sm_50, AMD HIP driver requirements increased on Windows, and Blendfile compression is default. Hardware needs NVIDIA GeForce 900 series or newer, AMD GCN 4th generation or later, and Intel Kaby Lake or newer GPUs.

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