Sega addresses AI use in Crazy Taxi: World Tour

Sega has clarified its use of generative AI during development of Crazy Taxi: World Tour following online criticism. Series creator Kenji Kanno said the technology served only as a reference tool for artists. The company emphasized that all final assets were created by humans.

Sega revealed Crazy Taxi: World Tour at the Xbox Summer Showcase. A disclosure on the game's Steam page stated that generative AI tools were used as a support for developers to focus on creative tasks. The statement specified that no AI was used in reference to performers. In comments to Game Informer, Sega said the technology aided the development of background assets, with all AI-generated material reviewed by the team. At Summer Game Fest’s Play Days event, Kanno explained the process during a presentation attended by members of the press. “We used it as a reference,” Kanno said via translator. “So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing.” He added that everything from programming to assets was made by humans. Kanno noted that generative AI would likely remain a controversial topic moving forward but confirmed its limited role in the game.

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Illustration of a Crazy Taxi leaping in a world tour cityscape announcing 2027 release.
AI:n luoma kuva

Crazy Taxi World Tour announced for 2027 release

Raportoinut AI AI:n luoma kuva

Sega revealed the first trailer for Crazy Taxi: World Tour during an Xbox showcase on June 7. The game is scheduled to launch in 2027 on Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X.

Sega's Crazy Taxi World Tour, the first new entry since 2017, was revealed at the Xbox Games Showcase with a 2027 release planned across multiple platforms.

Raportoinut AI

Fumito Ueda has confirmed that his new game Gen Atlas will not use generative AI for any core development work. The announcement comes after a fresh trailer debuted at Summer Game Fest 2026.

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

Raportoinut AI

Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

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