Sega addresses AI use in Crazy Taxi: World Tour

Sega has clarified its use of generative AI during development of Crazy Taxi: World Tour following online criticism. Series creator Kenji Kanno said the technology served only as a reference tool for artists. The company emphasized that all final assets were created by humans.

Sega revealed Crazy Taxi: World Tour at the Xbox Summer Showcase. A disclosure on the game's Steam page stated that generative AI tools were used as a support for developers to focus on creative tasks. The statement specified that no AI was used in reference to performers. In comments to Game Informer, Sega said the technology aided the development of background assets, with all AI-generated material reviewed by the team. At Summer Game Fest’s Play Days event, Kanno explained the process during a presentation attended by members of the press. “We used it as a reference,” Kanno said via translator. “So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing.” He added that everything from programming to assets was made by humans. Kanno noted that generative AI would likely remain a controversial topic moving forward but confirmed its limited role in the game.

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Illustration of a Crazy Taxi leaping in a world tour cityscape announcing 2027 release.
صورة مولدة بواسطة الذكاء الاصطناعي

Crazy Taxi World Tour announced for 2027 release

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

Sega revealed the first trailer for Crazy Taxi: World Tour during an Xbox showcase on June 7. The game is scheduled to launch in 2027 on Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X.

Steam Next Fest currently features 8700 participating games on the PC platform. Of these, 1704 carry a generative AI disclosure tag, representing about 20 percent of the total.

من إعداد الذكاء الاصطناعي

كشفت سيجا عن لعبة Crazy Taxi World Tour، وهي أول إصدار جديد منذ عام 2017، خلال حدث Xbox Games Showcase مع خطة لطرحها في عام 2027 عبر منصات متعددة.

EA president of enterprise development Laura Miele stated that generative AI has led to a real rise of creativity at the company's studios by removing friction from development pipelines.

من إعداد الذكاء الاصطناعي

Dr Luke Dicken, the former head of AI at Take-Two, has said that excessive hype around generative AI risks turning people against all forms of artificial intelligence in game development.

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