Illustration depicting hackers leaking Rockstar Games revenue data in a cyberpunk lair, highlighting GTA Online and Red Dead Online earnings from ShinyHunters breach.
Illustration depicting hackers leaking Rockstar Games revenue data in a cyberpunk lair, highlighting GTA Online and Red Dead Online earnings from ShinyHunters breach.
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ShinyHunters leaks Rockstar revenue data after ransom deadline

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Hacking group ShinyHunters published stolen revenue metrics from Rockstar Games on April 13, 2026, after the company ignored their ransom demand from two days prior. The data shows Grand Theft Auto Online averaging $1.3 million daily over the past six months—about $10 million weekly—versus Red Dead Online's $500,000 weekly. Rockstar, which confirmed a limited breach earlier, reiterated no impact on operations or players.

Following their April 11 claim of exploiting Rockstar's Snowflake cloud via Anodot software—and a failed ransom demand—ShinyHunters released the data early on their dark web site. Accompanying taunt: 'Your Snowflake instances metrics data was compromised thanks to Anodot.com... How does it feel to be the headline?' The group refuted reports of a $200,000 Telegram sale.

Leaked files focus on financial metrics for GTA Online and Red Dead Online, including daily/weekly revenues, platform breakdowns, and country-specific spending. No Grand Theft Auto 6 source code, assets, or player data included, as verified by Kotaku and files shared on GTA Forums.

Highlights: GTA Online generated ~$10 million weekly in a recent period, with Shark Card sales exceeding $5 billion from 2014-2024. Only 4% of active players spent money from September 2025 to April 2026. Red Dead Online lagged at ~$500,000 weekly.

Rockstar declined to comment on the release but previously described the incident as accessing a 'limited amount of non-material company information,' with no effect on the organization or players.

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Discussions on X focus on the leaked revenue data showing GTA Online generating $1.3 million daily, far outpacing Red Dead Online. Users express amazement at GTA's profitability, criticize Rockstar's reliance on third-party security, and express relief over the absence of GTA 6 code or player PII. High-engagement posts highlight financial insights and debate the breach's operational impact.

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Take-Two Interactive's shares jumped over 2% on April 14, 2026, adding roughly $1 billion to its market cap, following ShinyHunters' leak of Rockstar Games' GTA Online and Red Dead Online revenue data the previous day.

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Leaked Rockstar data from the ShinyHunters breach reveals GTA Online's average $1.3 million daily revenue over the past six months, driving a surge in parent company Take-Two Interactive's stock. CEO Strauss Zelnick confirmed ongoing support for the live-service game even after Grand Theft Auto 6's November 19 launch.

IO Interactive CEO Hakan Abrak stated that AAA single-player games can be developed for roughly half the budgets commonly reported in the industry. He highlighted the studio's efficient approach with its engine and talent to control costs on ambitious projects like 007 First Light. Abrak emphasized sustainable development over short-term recouping.

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Strauss Zelnick, chief executive of Take-Two Interactive, stated that creating massive hits like Grand Theft Auto has become increasingly difficult. He spoke during a conference appearance on May 27.

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