Illustration depicting hackers leaking Rockstar Games revenue data in a cyberpunk lair, highlighting GTA Online and Red Dead Online earnings from ShinyHunters breach.
Illustration depicting hackers leaking Rockstar Games revenue data in a cyberpunk lair, highlighting GTA Online and Red Dead Online earnings from ShinyHunters breach.
Immagine generata dall'IA

ShinyHunters leaks Rockstar revenue data after ransom deadline

Immagine generata dall'IA

Hacking group ShinyHunters published stolen revenue metrics from Rockstar Games on April 13, 2026, after the company ignored their ransom demand from two days prior. The data shows Grand Theft Auto Online averaging $1.3 million daily over the past six months—about $10 million weekly—versus Red Dead Online's $500,000 weekly. Rockstar, which confirmed a limited breach earlier, reiterated no impact on operations or players.

Following their April 11 claim of exploiting Rockstar's Snowflake cloud via Anodot software—and a failed ransom demand—ShinyHunters released the data early on their dark web site. Accompanying taunt: 'Your Snowflake instances metrics data was compromised thanks to Anodot.com... How does it feel to be the headline?' The group refuted reports of a $200,000 Telegram sale.

Leaked files focus on financial metrics for GTA Online and Red Dead Online, including daily/weekly revenues, platform breakdowns, and country-specific spending. No Grand Theft Auto 6 source code, assets, or player data included, as verified by Kotaku and files shared on GTA Forums.

Highlights: GTA Online generated ~$10 million weekly in a recent period, with Shark Card sales exceeding $5 billion from 2014-2024. Only 4% of active players spent money from September 2025 to April 2026. Red Dead Online lagged at ~$500,000 weekly.

Rockstar declined to comment on the release but previously described the incident as accessing a 'limited amount of non-material company information,' with no effect on the organization or players.

Cosa dice la gente

Discussions on X focus on the leaked revenue data showing GTA Online generating $1.3 million daily, far outpacing Red Dead Online. Users express amazement at GTA's profitability, criticize Rockstar's reliance on third-party security, and express relief over the absence of GTA 6 code or player PII. High-engagement posts highlight financial insights and debate the breach's operational impact.

Articoli correlati

A realistic depiction of a gamer upgrading their GTA V game to next-generation consoles, illustrating Rockstar's free upgrade announcement.
Immagine generata dall'IA

Rockstar offers free GTA V upgrades starting June 18

Riportato dall'IA Immagine generata dall'IA

Rockstar has made it possible for players to upgrade older versions of Grand Theft Auto V and GTA Online to current-generation consoles and PC editions at no cost, effective June 18.

Valve's Steam platform posted its highest-ever revenue in the first half of 2026, reaching 11.1 billion dollars according to estimates.

Riportato dall'IA

Take-Two Interactive chief executive Strauss Zelnick has dismissed suggestions that Red Dead Online represents a missed opportunity for the company. He pointed to the strong performance of Red Dead Redemption 2 and its online mode. The comments come as the game passes a major sales milestone.

Pearl Abyss reported a sharp rise in revenue after the March launch of Crimson Desert. The company posted operating revenue of 328.5 billion won, up 419.8 percent from a year earlier.

Riportato dall'IA

Microsoft's Xbox hardware revenue fell 33 percent year-on-year in Q3 FY2026, despite overall company revenue rising 18 percent to $82.9 billion. Gaming revenue declined seven percent, prompting Xbox leaders to pledge renewed focus on core fans. The firm recently cut Game Pass prices in response to customer feedback.

Questo sito web utilizza i cookie

Utilizziamo i cookie per l'analisi per migliorare il nostro sito. Leggi la nostra politica sulla privacy per ulteriori informazioni.
Rifiuta