Code Vein 2 surprises Soulslike enthusiast with fresh mechanics

A Soulslike purist who overlooked the original Code Vein has found its sequel unexpectedly engaging after several hours of play. The game introduces a new post-apocalyptic world and anime-inspired elements that set it apart from traditional entries in the genre. Despite initial sluggishness, its combat system offers rewarding depth and flexibility.

In a recent preview, Eurogamer contributor expressed surprise at enjoying Code Vein 2, a sequel to Bandai Namco's 2019 anime-styled Soulslike. Having ignored the first game, the writer dove into the follow-up without prior knowledge and found it accessible for newcomers. The story begins with the protagonist resurrected and sent back in time by an anime character to prevent a calamity from 100 years ago, introducing terms like Revenants, Formae, Haze, and Blood Codes early on.

Combat builds on genre staples: light and heavy attacks, dodges, parries, and rest points called Mistles, which reset enemies. Haze serves as a currency dropped on death, used for leveling and items. What distinguishes Code Vein 2 is its anime tone, filled with cut-scenes, companion dialogue, and upbeat music, including a guitar-heavy battle theme. The open world spans a verdant island with sci-fi structures, ruins, mansions, hot springs for recipe collection, and submerged cities under bright skies reminiscent of Xenoblade Chronicles.

Companions add strategic layers, allowing assimilation for health boosts or joint combat that heals over time. They provide skills based on bonds and can resurrect the player. Weapons like scythes, greatswords, and axes feature unique movesets, enhanced by Formae abilities, a rapid-fire longbow, and an Ichor drain mechanic for skill replenishment. The writer noted the base combat feels deliberately sluggish to encourage using the expanded toolkit, leading to fluid, combo-heavy fights.

Progression relies on quests and compact dungeons with a forgiving difficulty curve, maintaining momentum. Additional features include a strong photo mode, detailed character creator, and motorbikes for traversal. Performance on a standard PS5 is subpar, but the overall experience has softened the reviewer's purist stance. "I'm both surprised and delighted to discover I'm having a lovely time," the contributor wrote, praising its distinctive path in the Soulslike space.

While early impressions, the game shows promise in blending familiar mechanics with vibrant, accessible innovations.

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Photorealistic illustration showing Slay the Spire 2 topping Steam charts with 430k peak players and 97% reviews, ahead of Marathon, with game art and developer tweet.
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Slay the Spire 2 sees overwhelming success in Steam early access launch

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Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

Bandai Namco Entertainment has unveiled a new walkthrough trailer for Code Vein II, showcasing gameplay and story elements set 100 years in the past. The company also announced a character creator demo launching soon, allowing players to customize their Revenant Hunter ahead of the full game release. However, reports differ on the exact dates for both the demo and launch.

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Bandai Namco has committed to addressing performance issues in its recent Soulslike release, Code Vein 2, after receiving player feedback. The updates will target frame rate stability and gameplay responsiveness across platforms. These changes are set to roll out in multiple patches.

A second trailer for the Sekiro: Shadows Die Twice anime series, titled Sekiro: No Defeat, has been unveiled. The series will air exclusively on Crunchyroll later this year, though no specific release date has been announced. Directed by Kenichi Kutsuna, the trailer showcases familiar bosses and hand-drawn 2D animation.

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A new dark fantasy game called Decrepit was unveiled at The Game Awards 2025, blending souls-like combat with old-school dungeon-crawling mechanics. Developed by Jämmerdal Games, the first-person title is set for PC release in 2026. Players will navigate a persistent castle filled with dynamic enemy encounters and stamina-based battles.

A new review of Defenders of the Wild 2nd edition describes it as a challenging cooperative board game focused on woodland creatures resisting machine oppression. Published by Big Boss Battle, the review highlights improvements over the original while noting some rough edges in the rules. The game is set for a Kickstarter campaign following tweaks to the advanced copy.

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Following its blockbuster Steam early access launch that drew over half a million players, Slay the Spire 2 developers Mega Crit have ruled out microtransactions and small DLC packs. The studio detailed a flexible roadmap prioritizing content expansions and mod support.

 

 

 

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