Ex-Naughty Dog designer: 'Crunch is what it takes' to make Intergalactic

Four months after ending mandatory overtime for a demo on its upcoming PS5 sci-fi game Intergalactic: The Heretic Prophet, Naughty Dog is reportedly still relying on extended hours. Former senior game designer Benson Russell revealed the studio's internal acceptance of crunch in an interview with YouTuber Kiwi Talkz.

Russell, who joined after The Last of Us (2013) and left post-The Last of Us Part II, described recurring post-mortems on crunch mitigation. 'Every meeting after that was always like, “Hey, what are we gonna do to try and mitigate crunch? How are we gonna make this better?”' Leaders ultimately concluded, he said: 'We’ve just come to realize that this is what it takes to make games at our level. If you don’t want to do that, we understand, we’ll write you a great letter of recommendation.'

This echoes patterns seen in prior coverage, including a December 2025 Bloomberg report on departed anti-crunch producers and an intense crunch phase ending late that month to hit a Sony demo milestone. Crunch reportedly intensified in December when the team felt it had 'wandered too much,' treating internal deadlines as strictly as external ones. Intergalactic, Naughty Dog's first new IP in years targeting a 2027 PS5 launch, remains in development amid the studio's history of high-pressure workflows.

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Lead actress Tati Gabrielle has described Naughty Dog's upcoming game Intergalactic: The Heretic Prophet as a different side of the studio known for The Last of Us and Uncharted. She expressed excitement about the project during a recent press event. Gabrielle believes the developers have challenged themselves in world building.

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Former lead cinematic animator Chris Wilson has detailed alleged mismanagement, unauthorized surveillance, brutal crunch, and leadership rifts at Build a Rocket Boy's MindsEye studio. His Kotaku interview amplifies ongoing worker grievances and sabotage claims amid multiple layoffs, as covered in prior reports on the studio's turmoil.

Voice actor Troy Baker, known for roles in The Last of Us and Indiana Jones and the Great Circle, has started conversations about launching his own game development studio. In an interview with Eurogamer, Baker expressed inspiration from fellow actor Abubakar Salim's success with Surgent Studios. He emphasized taking his time to ensure high-quality storytelling.

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Strauss Zelnick, chief executive of Take-Two Interactive, stated that creating massive hits like Grand Theft Auto has become increasingly difficult. He spoke during a conference appearance on May 27.

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