Exdiseñador de Naughty Dog: 'El crunch es lo necesario' para crear Intergalactic

Cuatro meses después de finalizar las horas extras obligatorias para una demo de su próximo juego de ciencia ficción para PS5, Intergalactic: The Heretic Prophet, Naughty Dog presuntamente sigue dependiendo de jornadas extendidas. Benson Russell, exdiseñador de juegos sénior, reveló la aceptación interna del estudio sobre el crunch en una entrevista con el YouTuber Kiwi Talkz.

Russell, quien se unió al equipo después de The Last of Us (2013) y se fue tras The Last of Us Part II, describió las autopsias recurrentes sobre la mitigación del crunch. 'Cada reunión posterior era siempre algo como: “Oye, ¿qué vamos a hacer para tratar de mitigar el crunch? ¿Cómo vamos a mejorar esto?”'. Los líderes finalmente llegaron a la conclusión, señaló: 'Simplemente nos hemos dado cuenta de que esto es lo que se requiere para hacer juegos a nuestro nivel. Si no quieres hacerlo, lo entendemos, te escribiremos una excelente carta de recomendación'.

Esto hace eco de patrones vistos en coberturas previas, incluido un informe de Bloomberg de diciembre de 2025 sobre productores que abandonaron el estudio debido a las políticas de crunch y una intensa fase de trabajo forzado que finalizó a finales de ese mes para alcanzar un hito de una demo de Sony. Según se informa, el crunch se intensificó en diciembre cuando el equipo sintió que había 'divagado demasiado', tratando los plazos internos con la misma rigurosidad que los externos. Intergalactic, la primera nueva propiedad intelectual de Naughty Dog en años con un lanzamiento previsto en PS5 para 2027, permanece en desarrollo en medio del historial de flujos de trabajo de alta presión del estudio.

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