Pearl Abyss

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Illustration of Crimson Desert's desert battlefield with a 3 million sales milestone overlay, highlighting post-launch recovery and fixes.
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Crimson Desert surpasses 3 million sales after rocky launch

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Pearl Abyss announced that its single-player RPG Crimson Desert has now sold over 3 million copies worldwide, just a week after launch. The studio pledged continued fixes for launch issues including Intel Arc GPU compatibility and control problems. User reviews have improved amid rapid patch deployments.

Pearl Abyss has released update 1.12.01 for Crimson Desert. The patch is now available on PlayStation, Xbox and Steam.

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Pearl Abyss has launched a new video contest for Crimson Desert players. Participants can submit in-game footage for a chance to win a trip to the company's Korea headquarters.

Pearl Abyss announced a delay for Crimson Desert's next major update to allow extra time for testing and polishing. The developer expects to release the larger patch sometime next week and thanked players for their patience. The update includes keyboard and mouse presets, difficulty settings, and inventory improvements.

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Pearl Abyss has published a detailed roadmap for updates to Crimson Desert, its open-world action game launched nearly three weeks ago. The changes, set to arrive between April and June, include boss rematches, enemy outpost recaptures, and new difficulty settings. The developer aims to address player feedback on gameplay and quality-of-life issues.

Pearl Abyss shares have climbed 27.76% amid renewed investor confidence after Crimson Desert sold 3 million copies in under a week. Patches addressing launch issues have boosted Steam user reviews from Mixed to Very Positive, reversing an earlier stock dip.

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Pearl Abyss confirmed that AI-generated images in Crimson Desert were unintended placeholders that slipped into the final launch. In response, numerous game developers have shared their own deliberately silly human-made temporary assets on social media. The incident highlights differing views on what placeholder art should look like during development.

 

 

 

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