Ubisoft has dropped a line from its latest annual report claiming that monetization makes premium games more fun for players. The change comes as the company highlights concerns over lengthy development cycles in the document shared with investors. Average worker pay also fell 4 percent according to the report.
The previous report stated that monetization allows players to personalize avatars or progress more quickly. That specific phrasing has been removed from the new version while other language on microtransactions remains intact.
The report now emphasizes risks from extended development times. It notes that such cycles can exhaust hype and allow competitors to gain ground. Examples cited include Skull and Bones and Beyond Good & Evil 2.
Additional details show the portion of workers under age 30 has fallen below 20 percent. The document also discusses opportunities to leverage AI at scale.