Embark Studios merekam ulang baris suara AI tertentu di Arc Raiders dengan aktor profesional

Mengikuti peluncuran extraction shooter Arc Raiders pada Oktober yang mencapai puncak hampir setengah juta pemain di Steam, Embark Studios telah merekam ulang beberapa baris suara text-to-speech AI menggunakan aktor profesional sebagai respons terhadap kritik pemain soal imersi. CEO Patrick Söderlund mengakui bahwa 'aktor profesional sungguhan lebih baik daripada AI' dan menekankan peran AI sebagai alat produksi bukan pengganti manusia.

Arc Raiders mendapat pujian atas peluncurannya yang sukses tetapi menghadapi kritik karena menggunakan suara text-to-speech AI pada konten kurang esensial seperti audio sistem ping yang dirasakan pemain mengurangi imersi. Studio tersebut telah melisensikan suara dari aktor berbayar untuk sistem AI dan mengonfirmasi tidak ada AI generatif yang digunakan untuk visual atau pengalaman inti permainan. Dalam wawancara dengan GamesIndustry.biz, Söderlund menjelaskan bahwa AI memungkinkan pengujian internal efisien seperti menghasilkan 15 variasi baris tanpa rekaman penuh. Menanggapi masukan, Embark merekam ulang beberapa baris pasca-peluncuran dengan aktor suara profesional, membayar mereka untuk waktu booth dan berencana melibatkan mereka di pembaruan mendatang. Sebelumnya pada Oktober, chief creative officer Stefan Strandberg menyatakan kepada Eurogamer bahwa alat AI seperti text-to-speech membantu pembuatan konten berulang bernilai rendah 'dalam konteks kreativitas' tanpa menggantikan ekspresi manusia. Söderlund menegaskan kembali, 'Kami tidak selalu percaya menggantikan manusia dengan AI.' Secara terpisah, Embark menangani hotfix integrasi Discord untuk penyimpanan lokal pesan pribadi mengikuti panduan SDK yang diperbarui.

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Photorealistic illustration depicting Arc Raiders video game's 12 million sales milestone and Hollywood adaptation buzz, with gameplay action, sales charts, and CEO amid film studio glamour.
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Arc Raiders attracts Hollywood interest after sales milestone

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Arc Raiders, the popular PvPvE shooter from Embark Studios, has surpassed 12 million copies sold and achieved its biggest day of daily active users. The game's success has drawn numerous offers from Hollywood for movie and TV adaptations, though none have been finalized. CEO Patrick Soderlund expressed enthusiasm but emphasized the need for a proper execution.

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

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Prolific video game voice actor Troy Baker has expressed a positive view on the generative AI revolution, arguing it will drive people toward authentic human-created experiences rather than AI-generated content. In a recent interview, Baker emphasized that while AI excels at producing content, true art requires the human touch. He believes this shift could ultimately benefit artists in the long run.

Developer Embark Studios announced that Arc Raiders has sold over 12 million copies since its launch. The extraction shooter has achieved notable player retention and concurrent peaks amid competition from major titles. To mark the milestone, the studio is gifting a special in-game tool to qualifying players.

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Embark Studios has revealed that just over a million players participated in the inaugural expedition reset for Arc Raiders, representing under 10 percent of the game's estimated 12 million buyers. The opt-in system allows players to send their characters on an adventure in exchange for rewards like cosmetics and skill points. Design director Virgil Watkins discussed feedback and upcoming improvements in a recent interview.

Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.

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Owlcat Games has revealed it employs generative AI during development of its sci-fi RPG The Expanse: Osiris Reborn, but only for prototyping and placeholders that will be replaced by human work. The studio also announced a spring 2027 release, a closed beta starting April 22, and day-one availability on Game Pass Ultimate.

 

 

 

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