GameStop dismissed digital games as passing phase, GDC speaker says

Former Impulse creator Larry Kuperman revealed at this year's GDC that GameStop once viewed digital game distribution as a temporary trend. The retailer, which acquired the platform in 2011, shut it down by 2014 despite its early promise as a Steam rival. Kuperman recounted how the company's leadership bet heavily on physical stores.

Larry Kuperman, a former business developer at Stardock and creator of the Impulse digital storefront, shared GameStop's past misjudgment during a talk at the 2026 Game Developers Conference. Impulse launched in June 2008 as a direct competitor to Valve's Steam, which was gaining traction with titles like BioShock and Team Fortress 2. Major publishers supported Impulse, positioning it briefly as a viable alternative for PC games, according to Kuperman's account as reported by PC Gamer. Stardock, known for Galactic Civilizations and Sins of a Solar Empire, developed the platform before GameStop bought it in 2011 and appointed Kuperman head of electronic distribution. He expected it to be a long-term role, but GameStop's management at the time dismissed digital sales as a 'passing phase,' predicting a strong return to brick-and-mortar stores. Kuperman parodied their view: 'I’ve seen the future, it looks just like the 1950s.' By April 2014, GameStop closed Impulse entirely, leaving purchased games inaccessible for over seven years. This stance has contrasted sharply with recent reality, as GameStop has shuttered more than 1,300 stores since 2024—including 727 in 2025 and hundreds in January 2026.

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GOG owner Michał Kiciński at press conference, criticizing Windows and pledging Linux gaming support for 2026.
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Pemilik GOG mengkritik Windows dan berjanji dukungan Linux yang lebih baik

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Pemilik baru toko game digital GOG.com, Michał Kiciński, dengan keras mengkritik sistem operasi Windows milik Microsoft dalam wawancara baru-baru ini, menyatakan keterkejutan atas dominasinya di pasar. Direktur pengelola GOG menyatakan bahwa peningkatan dukungan Linux sekarang menjadi bagian dari strategi perusahaan untuk 2026. Hal ini terjadi di tengah minat yang semakin besar terhadap Linux di kalangan gamer PC.

Michał Kiciński, co-founder of GOG, has acquired the DRM-free PC gaming store from CD Projekt Red and pledged to maintain its core anti-DRM policy. In a recent interview, he outlined plans to grow the platform by targeting niche markets despite competition from Steam. This move ensures continuity for GOG's 18-year commitment to unrestricted game access.

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GameStop's CEO Ryan Cohen stands to gain a $35 billion payout if the company's market cap reaches $100 billion, a goal that involves closing hundreds of stores. The retailer has already shuttered 590 locations in 2024 and plans more closures in early 2026. Customer frustrations are mounting over trade-in incentives amid the shutdowns.

CD Projekt Red has sold its digital storefront GOG to co-founder Michał Kiciński for 90 million PLN, about $25 million USD. The move allows GOG to operate fully independently while maintaining its DRM-free philosophy and game preservation efforts. CD Projekt plans to continue releasing its titles on the platform through a new distribution agreement.

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Tahun 2025 menyaksikan penghentian beberapa penawaran teknologi lama, dari internet dial-up hingga fitur smartphone dan wearable AI. Perubahan ini mencerminkan pergeseran industri yang lebih luas menuju prioritas AI dan ekosistem yang disederhanakan. Meskipun terjadi lebih sedikit penutupan profil tinggi dibandingkan tahun-tahun sebelumnya, kerugian tersebut membangkitkan nostalgia terhadap era digital yang lebih sederhana.

Beberapa pameran game indie berlangsung pada hari Kamis, menyoroti judul-judul mendatang dan rilis baru di platform seperti Steam, Nintendo Switch, dan PS5. Sorotan termasuk petualangan terinspirasi Zelda, game skateboard, dan konsep inovatif dari pengembang solo. Steam Next Fest berlangsung dari 23 Februari hingga 2 Maret, menawarkan demo untuk banyak judul.

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Insider Gaming has uncovered evidence of Sony's PlayStation Store implementing dynamic pricing, with the same game offered at significantly different prices to users in the same region. Screenshots show Stellar Blade priced at $39.89 for some and $20.99 for others, compared to its original $69.99 tag. Sony has not officially commented on the changes.

 

 

 

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