AMD unveils FSR Redstone update for RDNA 4 GPUs

AMD has launched its FSR Redstone update, targeting the Radeon RX 9000 series with support for over 200 games by the end of 2025. The technology promises more than three times the performance boost in select titles. Key features include enhanced upscaling and frame generation, though older GPU architectures receive limited compatibility.

Overview of FSR Redstone

AMD's latest advancement in its FidelityFX Super Resolution suite, FSR Redstone, focuses on improving visuals and frame rates for modern gaming setups. Designed exclusively for the Radeon RX 9000 "RDNA 4" GPUs, it introduces machine learning-based enhancements that were previously glimpsed in upcoming titles.

Key Features

The update includes four primary components:
- FSR Redstone Upscaling: An improved neural rendering model for high-quality, low-latency image reconstruction, building on FSR 4.
- FSR Redstone Frame-Gen: Uses advanced neural networks to generate additional frames, reducing artifacts in dynamic scenes like those in racing simulations.
- FSR Redstone Ray Regeneration: Applies AI to filter noise in ray-traced renders, delivering sharper images without performance hits, similar to competing technologies but tailored for AMD hardware.
- FSR Redstone Neural Caching: A real-time algorithm for faster ray tracing global illumination, available via SDK for developers starting now, with game integrations planned for 2026.

Support and Performance

By the end of 2025, over 200 games will support the upscaling feature, while more than 40 titles incorporate frame generation. AMD reports FPS gains exceeding 3x across various games, reaching up to 4.7x in demanding ones. For older RDNA architectures, enabling Redstone reverts to FSR 3 functionality.

Early implementations appear in games like Call of Duty: Black Ops 7, showcasing ray regeneration, and a technology demo with Warhammer 40,000: Darktide highlights neural caching. While NVIDIA holds an edge with broader compatibility, AMD's approach emphasizes accessibility through driver-level activation or in-game options.

This release positions FSR Redstone as a competitive tool for high-fidelity gaming on AMD's newest hardware.

관련 기사

Illustration depicting Nvidia CEO Jensen Huang announcing DLSS 5 at GTC conference contrasted with gamers' backlash memes and criticism.
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Nvidia teases DLSS 5 as gamers express backlash

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Nvidia unveiled DLSS 5 at its GTC conference, calling it the biggest breakthrough in computer graphics, but gamers have reacted with memes and criticism over changes to game visuals. CEO Jensen Huang dismissed the backlash, stating gamers are completely wrong and developers retain artistic control. The technology is set for release in the fall.

AMD has announced plans to bring its FSR 4.1 graphics upscaling technology to older Radeon graphics cards starting this July. The rollout begins with RDNA 3 and 3.5 based GPUs before expanding further in 2027.

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Sony is set to release a software update for the PS5 Pro in March, introducing an upgraded version of its PSSR upscaling technology based on AMD FSR 4. Mark Cerny, lead architect for the PS5 and PS5 Pro, announced the changes in a blog post, highlighting improvements in image quality and framerate. Resident Evil Requiem will be among the first games to utilize the new tech.

Security researcher Andy Nguyen (TheFlow0) has ported Linux to older-firmware PlayStation 5 consoles using community exploits, transforming them into Steam-compatible machines. Demonstrated on March 6, 2026, the setup runs Grand Theft Auto V Enhanced with ray tracing at 4K 60fps—surpassing native PS5 performance—while retaining full I/O support, though it risks overheating at peak clocks, especially on PS5 Slim models.

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CD Projekt Red has released a PlayStation 5 Pro patch for Cyberpunk 2077, adding ray tracing, PSSR AI upscaling, and new graphics modes including one that reaches 90fps. The update arrived on April 8, just a day after its reveal. It enhances visuals on the upgraded console launched in 2024.

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