Enjoy Studio's sandbox survival RPG Everwind has entered early access on Steam, blending Minecraft-like mechanics with airship exploration across ocean islands. The game features procedurally generated worlds and crafting systems, drawing comparisons to Hytale and The Legend of Zelda: The Wind Waker. Developers plan at least a year of early access for improvements.
Everwind, developed by Enjoy Studio, arrived in early access on Steam recently, following Hytale's launch months earlier. The game offers sandbox survival gameplay in a procedurally generated world of destructible voxel blocks, where players scavenge, craft, farm, and build machines to create weapons, armour, tools, and furniture. Its setting stands out: a vast ocean dotted with diverse islands, including floating ones accessible via player-built airships, evoking elements of The Legend of Zelda: The Wind Waker and Sea of Thieves. Aesthetically, it features muted medieval fantasy vibes with striking lighting, rich foliage, and fauna such as boars, fowl, lobster-like creatures, and capybaras on starting islands. Combat includes stamina-based mechanics allowing strafing, parrying, and blocking. To build an airship, players scan downed ship parts with a magic compass for blueprints—requiring a cockpit, energy generator, wooden engine, and balloon—then gather materials. The reviewer's initial playthrough faced setbacks: scarce resources on the tutorial island led to desperate boat-building and exploration, compounded by deaths from spiders and exploding critters, resulting in despawned crafted items and a restart. Despite this, world generation creates enticing landmasses with distinctive silhouettes, like pink mossy rock with industrial towers or stone huts behind hills. Airship travel involves setting speed, elevation, and steering, though early versions are slow, with upgrades needed for better performance. The sea appears as a flat blue plane with minimal life, and islands lack detail from afar. Future updates may include co-op and air combat. Early access is set for at least a year, providing time for enhancements to travel pacing, island variety, and progression structure.