GDC report shows one-third of US game developers laid off in two years

The Game Developers Conference's 2026 State of the Game Industry Report reveals that one-third of surveyed US workers in the games industry have been laid off over the past two years. Globally, 28 percent of respondents reported similar experiences. The findings highlight ongoing challenges including project cancellations and company restructurings.

The Game Developers Conference (GDC) released its 2026 State of the Game Industry Report on January 30, based on responses from over 2,300 industry professionals including developers, producers, marketers, executives, and investors. The survey paints a sobering picture of the sector's stability, with 33 percent of US respondents indicating they had been laid off in the past 24 months. This figure drops slightly to 28 percent when including international respondents, but underscores a persistent wave of job losses.

Seventeen percent of those surveyed reported being laid off within the last 12 months, with the report noting that the total could be higher due to multiple layoffs per individual. Nearly half—48 percent—of laid-off respondents were still seeking employment at the time of the survey. Among those let go one to two years ago, 36 percent had not found new roles in the games industry. Over 450 respondents experienced company acquisitions, closures, or mergers in the past year, with 31 percent of those also facing layoffs.

Game designers, including those in narrative design, were hit hardest, with 20 percent affected in the last 12 months. Business operations and services roles saw the lowest impact at eight percent. Common reasons cited include company restructuring (43 percent), project cancellations (32 percent), and budget cuts or market conditions (38 percent).

One anonymous respondent commented: "Leadership failed to see that the Covid-era boom was not permanent, [and the] company went on an acquisition spree before being acquired. Now, money is a lot tighter because the goldfish with the money want returns yesterday so they can funnel it into the current fad (genAI)." Another, laid off less than a year ago, said: "Executives who have never actually worked as a dev are pulling up the boards on their ships, throwing people overboard, and expecting these scuttled ghost ships to keep making them infinite money."

The report arrives amid continued industry turbulence, such as Ubisoft's recent announcement of delays to seven projects, closure of two studios, and cancellation of multiple games. These trends suggest layoffs will linger, affecting talent retention and innovation in the sector.

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Somber image of an empty Epic Games office with declining Fortnite charts on screens, symbolizing over 1,000 layoffs due to engagement downturn.
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Epic Games lays off over 1,000 employees due to Fortnite downturn

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Epic Games announced layoffs affecting more than 1,000 employees on March 24, citing a downturn in Fortnite engagement that has led to spending exceeding revenue. CEO Tim Sweeney expressed regret in a blog post, noting the cuts along with over $500 million in other cost savings will stabilize the company. Affected staff will receive severance packages including at least four months of base pay and extended healthcare.

Several developers from Warner Bros. Montréal have announced on LinkedIn that they have been laid off, with most finishing on Friday, 13th March. No formal confirmation from the company has been issued yet. The reports come amid ongoing struggles in Warner Bros.' games division.

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Veteran developers Brenda and John Romero have described the current state of the games industry as worse than the 1983 crash. In an interview with GamesIndustry.biz, they highlighted widespread layoffs and studio closures affecting nearly everyone. Brenda Romero called it 'definitely crashier' than the recession that saw video game revenue plummet 97 percent.

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

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Embracer-owned Eidos Montreal has laid off 124 employees due to changing project needs. Studio head David Anfossi, a 19-year veteran, is also departing. The studio described the cuts as necessary to focus efforts where it can be most effective.

Ubisoft's recent company-wide reset has led to the cancellation of six games, studio closures, and a proposed 200 voluntary redundancies in France, prompting unions to vote for strikes. The move includes the scrapping of the long-delayed Prince of Persia: The Sands of Time remake and a price increase for the Just Dance+ service. Shares fell 34 percent, marking the company's lowest value in 15 years.

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Riot Games has announced layoffs affecting 80 employees on its 2XKO development team, less than a month after the fighting game's console release. Executive producer Tom Cannon cited insufficient player momentum as the reason for the cuts. Despite the reductions, the game will continue receiving updates.

 

 

 

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