Ubisoft lays off 105 at Red Storm Entertainment studio

Ubisoft has laid off 105 game developers at Red Storm Entertainment, shifting the studio from game development to an IT and Snowdrop engine support role. The North Carolina-based studio, founded in 1996 by Tom Clancy, will no longer make games. The move is part of Ubisoft's ongoing cost-cutting efforts.

Red Storm Entertainment, known for developing Tom Clancy games such as Rainbow Six, Ghost Recon, and Ghost Recon Advanced Warfighter, has been restructured by Ubisoft. On March 19, as first reported by VGC and corroborated by sources at Eurogamer and Kotaku, Ubisoft announced internally that all 105 game developers at the studio are being made redundant. The studio, acquired by Ubisoft in 2000 and based in North Carolina, will now function as a global IT and Snowdrop support team for other Ubisoft studios around the world. Laid-off employees will receive severance and career transition assistance, according to a Kotaku source within Ubisoft. Ubisoft confirmed plans to continue developing Tom Clancy games at other studios, such as Ubisoft Montreal and Massive Entertainment. Red Storm's history includes early adaptations like Tom Clancy's Politika and Tom Clancy's Rainbow Six, as well as assistance on Far Cry games. Its last published title was Assassin's Creed Nexus VR in 2023, following VR projects like Werewolves Within and Star Trek Bridge Crew. Recent Tom Clancy efforts included the cancelled Tom Clancy's The Division: Heartland in 2024—an extraction shooter set in the Midwest—and a VR Splinter Cell spin-off cancelled in 2022. Its last Tom Clancy project was Ghost Recon: Future Soldier in 2012. This follows Ubisoft's 2025 $1.25 billion Tencent bailout and other cuts, including the cancellation of Prince of Persia: Sands of Time Remake, closures of Ubisoft Halifax and Ubisoft Stockholm, and restructurings at offices in Abu Dhabi, Redlynx, and Massive Entertainment. Ubisoft described the changes as a 'major organisational, operational and portfolio reset' to address a 'persistently more selective AAA market and an increasingly competitive shooter landscape'.

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Illustration of striking Ubisoft workers protesting redundancies, game cancellations, and stock plunge outside Paris studio.
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Ubisoft restructuring sparks strikes and game cancellations

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Ubisoft's recent company-wide reset has led to the cancellation of six games, studio closures, and a proposed 200 voluntary redundancies in France, prompting unions to vote for strikes. The move includes the scrapping of the long-delayed Prince of Persia: The Sands of Time remake and a price increase for the Just Dance+ service. Shares fell 34 percent, marking the company's lowest value in 15 years.

Ubisoft has revealed plans to cut 55 jobs at its Massive Entertainment and Ubisoft Stockholm studios as part of ongoing restructuring efforts. The move follows a voluntary leave program launched in fall 2025 and aims to align staffing with long-term project needs. Despite the cuts, development on key titles like The Division 3 continues uninterrupted.

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Ubisoft has proposed cutting around 55 jobs at its Swedish studios, Massive Entertainment and Ubisoft Stockholm, as part of ongoing restructuring efforts. This follows voluntary buyouts offered last year and comes amid broader cost-cutting measures at the company. The changes aim to align staffing with long-term project needs without affecting individual performance.

Marc-Alexis Côté, the former head of the Assassin's Creed franchise, has filed a lawsuit against Ubisoft alleging constructive dismissal. He claims nearly $1 million in damages following his sudden departure from the company. The exit came after the release of Assassin's Creed Shadows last year.

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Tencent has shut down its TiMi Montreal studio less than five years after its founding, without the team releasing any games. The closure marks another retreat by Chinese publishers from investments in North American development. Employees expressed heartbreak over the end of the promising venture.

The Game Developers Conference's 2026 State of the Game Industry Report reveals that one-third of surveyed US workers in the games industry have been laid off over the past two years. Globally, 28 percent of respondents reported similar experiences. The findings highlight ongoing challenges including project cancellations and company restructurings.

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Build A Rocket Boy has announced further layoffs—the third round since MindsEye's launch—attributing them to industry woes and alleging organized espionage and sabotage. Co-CEO Mark Gerhard said the studio's investigation into these claims is progressing toward prosecution.

 

 

 

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