Ubisoft lays off 105 at Red Storm Entertainment studio

Ubisoft has laid off 105 game developers at Red Storm Entertainment, shifting the studio from game development to an IT and Snowdrop engine support role. The North Carolina-based studio, founded in 1996 by Tom Clancy, will no longer make games. The move is part of Ubisoft's ongoing cost-cutting efforts.

Red Storm Entertainment, known for developing Tom Clancy games such as Rainbow Six, Ghost Recon, and Ghost Recon Advanced Warfighter, has been restructured by Ubisoft. On March 19, as first reported by VGC and corroborated by sources at Eurogamer and Kotaku, Ubisoft announced internally that all 105 game developers at the studio are being made redundant. The studio, acquired by Ubisoft in 2000 and based in North Carolina, will now function as a global IT and Snowdrop support team for other Ubisoft studios around the world. Laid-off employees will receive severance and career transition assistance, according to a Kotaku source within Ubisoft. Ubisoft confirmed plans to continue developing Tom Clancy games at other studios, such as Ubisoft Montreal and Massive Entertainment. Red Storm's history includes early adaptations like Tom Clancy's Politika and Tom Clancy's Rainbow Six, as well as assistance on Far Cry games. Its last published title was Assassin's Creed Nexus VR in 2023, following VR projects like Werewolves Within and Star Trek Bridge Crew. Recent Tom Clancy efforts included the cancelled Tom Clancy's The Division: Heartland in 2024—an extraction shooter set in the Midwest—and a VR Splinter Cell spin-off cancelled in 2022. Its last Tom Clancy project was Ghost Recon: Future Soldier in 2012. This follows Ubisoft's 2025 $1.25 billion Tencent bailout and other cuts, including the cancellation of Prince of Persia: Sands of Time Remake, closures of Ubisoft Halifax and Ubisoft Stockholm, and restructurings at offices in Abu Dhabi, Redlynx, and Massive Entertainment. Ubisoft described the changes as a 'major organisational, operational and portfolio reset' to address a 'persistently more selective AAA market and an increasingly competitive shooter landscape'.

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