Glen Schofield urges game artists to learn AI

Game developer Glen Schofield, known for Dead Space, stated that AI will not replace human talent in game development but encouraged artists to learn the technology now. He highlighted the need for nuance in creation that current AI lacks. Schofield shared these views in a conversation with GamesIndustry.biz.

Glen Schofield expressed skepticism about claims that AI could enable small teams to produce AAA games. 'I hear people saying soon you'll be able to make a AAA game with 20 people because of AI. I want to believe it, but when I'm working through one of my levels, I'm always going, 'Move that pixel over. That should come down. I want more wires. I want two blue ones there. And I want this exactly here',' he said, emphasizing the constant nuanced adjustments required in art, code, and camera work. Industry pressures demand cheaper development with fewer people, yet creativity remains essential, he noted. Schofield hopes for better integration of AI tools into major engines to speed up character creation and animation. These tools, he argued, could enhance creativity by freeing time for more content, though developers would likely fill games with even more details rather than shorten workdays. He compared resistance to AI with past opposition to performance and motion capture, where some artists quit, warning that 'it's out there now.' 'I wish artists would take notice that this is a great time to learn some form of AI,' Schofield said, predicting that new graduates will master it while others lag behind. However, he cautioned that AI tools and specialists will be costly, as companies seek quick returns before potential failures in the sector. Schofield served as executive producer on Dead Space in 2008 and led The Callisto Protocol at Striking Distance Studios in 2022, leaving the studio in 2023 after its underperformance.

관련 기사

PlayStation CEO presenting AI tools for game development during earnings call, with visuals of animation and PS5 challenges.
AI에 의해 생성된 이미지

PlayStation outlines AI tools to boost game development

AI에 의해 보고됨 AI에 의해 생성된 이미지

Sony executives detailed new uses for generative AI during the company's earnings call on May 8. PlayStation CEO Hideaki Nishino described tools that speed up animation and personalization on the platform. The remarks came alongside forecasts of lower PS5 sales due to memory shortages.

Glen Schofield, co-creator of Dead Space and former co-founder of Sledgehammer Games, has announced his retirement from game development in an emotional video posted on LinkedIn.

AI에 의해 보고됨

Dr Luke Dicken, the former head of AI at Take-Two, has said that excessive hype around generative AI risks turning people against all forms of artificial intelligence in game development.

Former PlayStation and Sega executives Shawn Layden and Peter Moore say console makers must innovate to justify rising hardware prices driven by AI chip demand.

AI에 의해 보고됨

Steam Next Fest currently features 8700 participating games on the PC platform. Of these, 1704 carry a generative AI disclosure tag, representing about 20 percent of the total.

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