Glen Schofield urges game artists to learn AI

Game developer Glen Schofield, known for Dead Space, stated that AI will not replace human talent in game development but encouraged artists to learn the technology now. He highlighted the need for nuance in creation that current AI lacks. Schofield shared these views in a conversation with GamesIndustry.biz.

Glen Schofield expressed skepticism about claims that AI could enable small teams to produce AAA games. 'I hear people saying soon you'll be able to make a AAA game with 20 people because of AI. I want to believe it, but when I'm working through one of my levels, I'm always going, 'Move that pixel over. That should come down. I want more wires. I want two blue ones there. And I want this exactly here',' he said, emphasizing the constant nuanced adjustments required in art, code, and camera work. Industry pressures demand cheaper development with fewer people, yet creativity remains essential, he noted. Schofield hopes for better integration of AI tools into major engines to speed up character creation and animation. These tools, he argued, could enhance creativity by freeing time for more content, though developers would likely fill games with even more details rather than shorten workdays. He compared resistance to AI with past opposition to performance and motion capture, where some artists quit, warning that 'it's out there now.' 'I wish artists would take notice that this is a great time to learn some form of AI,' Schofield said, predicting that new graduates will master it while others lag behind. However, he cautioned that AI tools and specialists will be costly, as companies seek quick returns before potential failures in the sector. Schofield served as executive producer on Dead Space in 2008 and led The Callisto Protocol at Striking Distance Studios in 2022, leaving the studio in 2023 after its underperformance.

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Jeff Kaplan in a podcast interview, illustrated with symbols of his Blizzard exit, anti-AI stance, and new survival game studio.
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Former Overwatch director discusses Blizzard exit and AI in interview

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Jeff Kaplan, former director of Overwatch, shared insights into his departure from Blizzard and views on AI in a recent podcast interview. He described intense corporate pressures tied to the Overwatch League and emphasized the irreplaceable value of human creativity in game development. Kaplan also revealed details about his new studio's upcoming survival game.

Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.

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At the Game Developers Conference 2026 in San Francisco, generative AI tools drew mixed reactions, with demos from Google highlighting potential uses amid widespread developer skepticism. A recent industry report showed 52% of companies using the technology, but only 36% of workers incorporating it into their jobs, and 52% viewing it as harmful to the sector.

Pearl Abyss apologized for including undisclosed AI-generated art in Crimson Desert. Former Blizzard co-president Mike Ybarra publicly urged the studio not to apologize, arguing AI is inevitable in games. His comments drew backlash from fans.

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Goichi Suda, known as Suda 51, has explained why his studio Grasshopper Manufacture avoided generative AI tools in creating the upcoming action game Romeo is a Dead Man. In an interview with Eurogamer, he described AI-generated content as feeling 'off' and emphasized the value of human passion in game development. The game draws from zombie films and other influences, releasing on February 11 for PC, PS5, and Xbox Series X/S.

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