Sandfall Interactive Leaders Detail Young Team's Innovations for Expedition 33

Building on reports of their doubled efforts, Sandfall Interactive's lead designer Michel Nohra and producer Francois Meurisse revealed in Edge Magazine how the novice team's fresh ideas overcame inexperience to deliver Clair Obscur: Expedition 33, the award-winning 2025 RPG.

Clair Obscur: Expedition 33, Sandfall Interactive's debut hit from France, wowed critics in 2025 with its world-building, narrative, combat, and characters. As detailed earlier, the young team's lack of industry baggage enabled bold innovation—but at double the workload of veterans.

In Edge Magazine, Nohra praised the juniors' mindset: "The younger staff didn't have any expectations about how a studio should be run and how a game should be made, and they brought fresh ideas that were very valuable for the rest of the project."

Initial budget limits favored hiring fresh talent, which Meurisse called a silver lining for avoiding bad habits. Still, forging new systems from scratch required intense research and testing. "We were trying to create something new, and even new skills, from scratch," Meurisse noted. "I'd say we basically did twice the work, because we were doing things for the first time to that scale."

Guidance from Montpellier's game dev community proved crucial, sharing best practices. This perseverance and collaboration underscore how newcomers can excel.

관련 기사

Illustration of Clair Obscur: Expedition 33 developers celebrating record nine awards at The Game Awards 2025, with game artwork featuring Belle Époque Paris and RPG elements in the background.
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Clair Obscur: Expedition 33's Record Awards Haul and Developer Background

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Building on its Game of the Year triumph at The Game Awards 2025, Sandfall Interactive's Clair Obscur: Expedition 33 won a record nine awards out of 12 nominations. The Montpellier studio's debut RPG has sold 5 million copies since April, drawing from Belle Epoque Paris and Japanese RPGs.

The developers of French RPG Clair Obscur: Expedition 33, from newcomers Sandfall Interactive, achieved twice the workload of seasoned studios. The young staff's lack of preconceived notions about studio operations and game development fueled their innovative push to release the hit title.

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Following its record 13 nominations at The Game Awards, Sandfall Interactive's debut RPG Clair Obscur: Expedition 33 has won GameSpot's Game of the Year for 2025. Built on a budget under $10 million, it has sold over 5 million copies amid widespread acclaim for its storytelling, combat, and visuals.

The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

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Clair Obscur: Expedition 33 has secured 291 Game of the Year awards in 2025, ranking third all-time and surpassing Baldur's Gate 3. The turn-based RPG from debut studio Sandfall Interactive dominated awards like The Game Awards and Golden Joysticks, emerging as the defining title of the year.

The Indie Game Awards 2025, organized by Six One Indie, revoked Game of the Year and Best Debut Indie Game awards from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed using generative AI for temporary placeholder textures—a violation of the event's strict no-AI rules. Blue Prince and Sorry We’re Closed are the new recipients amid criticism of enforcement timing.

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Following last week's revocation of its Indie Game of the Year award over AI use, Clair Obscur: Expedition 33 has sold over five million copies in 2025 amid heated industry discussions on AI's role in game development, disclosure rules, and award criteria.

 

 

 

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