SteamOS 3.7.20 beta: ntsync delivers modest gains for legacy Windows games on Steam Deck

Following the initial announcement of ntsync kernel driver support in SteamOS 3.7.20 beta, early testing shows minor performance improvements for older Windows games like classic Call of Duty titles running via Proton on the Steam Deck, building on the existing fsync driver.

Valve's SteamOS 3.7.20 beta, highlighted initially by Phoronix on January 9, added kernel-level ntsync support on January 8 to enhance Windows game performance under Proton on Linux devices like the Steam Deck.

While fsync already provides synchronization benefits, ntsync targets compatibility issues in older titles, particularly early 2000s games. Community focus has been on the Call of Duty series, including Call of Duty 4: Modern Warfare and Call of Duty: Black Ops, which previously experienced hitches, framerate drops, and glitches.

Journalist Joshua Brown's tests on a Steam Deck OLED (unplugged) in CoD4's campaign showed fsync-Proton at 130-140 fps, improving slightly to 135-144 fps with ntsync-enabled Proton-GE—stabilizing output near the device's refresh rate cap. Reddit user Sjknight413 reported fixing 'horrendous framerate drops' and visual glitches in Black Ops using the same setup.

Users can access the beta via the SteamOS 3.7.20 branch and install Proton-GE with ntsync via Proton Up-Qt in the Discover store. Though gains are modest, ntsync expands retro PC game viability on portable Linux hardware, with more benchmarks anticipated.

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Nvidia engineers collaborating on Linux gaming enhancements with Vulkan, Proton, and Steam Deck in a high-tech office.
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Nvidia hires engineers for Linux gaming improvements

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Nvidia is recruiting specialists to enhance gaming performance on Linux systems, focusing on the Vulkan API and Valve's Proton software. The job listings highlight efforts to address performance bottlenecks amid growing adoption of devices like the Steam Deck. This move signals the company's investment in alternatives to Windows for gamers.

Unity has revealed plans to integrate official Steam support into its game engine, aiming for better native performance on Linux devices like the Steam Deck and the upcoming Steam Machine. The announcement was made during the GDC 2026 Product Update. This move seeks to reduce reliance on Valve's Proton compatibility layer.

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Valve has released SteamOS 3.8.0 preview, adding initial support for its upcoming Steam Machine hardware alongside improvements for other devices. The update addresses video memory issues on discrete GPUs, benefiting the Steam Machine's Radeon RX 7600-caliber GPU. Valve still aims for a first-half launch despite component shortages.

New text strings in a recent Steam client update suggest Valve is developing a framerate estimator tool. The feature would allow users to view estimated performance charts for games based on their hardware configurations and data from other Steam users. It builds on Valve's efforts to improve game compatibility information.

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Security researcher Andy Nguyen (TheFlow0) has ported Linux to older-firmware PlayStation 5 consoles using community exploits, transforming them into Steam-compatible machines. Demonstrated on March 6, 2026, the setup runs Grand Theft Auto V Enhanced with ray tracing at 4K 60fps—surpassing native PS5 performance—while retaining full I/O support, though it risks overheating at peak clocks, especially on PS5 Slim models.

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