Photorealistic image of duo space marines in Marathon Server Slam action, with Bungie duo queue announcement and Steam top seller stats overlay.
Photorealistic image of duo space marines in Marathon Server Slam action, with Bungie duo queue announcement and Steam top seller stats overlay.
Imagem gerada por IA

Bungie responds to feedback after Marathon server slam

Imagem gerada por IA

Bungie has acknowledged player requests for duo queue mode following the conclusion of the Marathon Server Slam. The event showcased strong gunplay and a mysterious in-game element, boosting the game to third on Steam's top sellers list. The full launch is set for March 5, 2026.

The Marathon Server Slam, a weekend playtest for Bungie's upcoming extraction shooter, wrapped up on March 2, 2026, with developers addressing key community feedback in a recap post. Currently, matchmaking supports only solos and trios, leaving pairs without a dedicated option, but Bungie confirmed it has "heard" calls for duo queue, similar to requests seen in rival Arc Raiders.

Other adjustments under consideration include key unbinding for console players, tweaks to time-to-kill (TTK) balanced by potential changes to player density, and refinements to medical consumable and ammo economies amid complaints about rapid depletion. UI elements, such as menus and the in-game HUD, drew confusion, while PC performance issues are slated for fixes ahead of launch.

Player impressions highlighted Marathon's premium gunplay, rooted in Bungie's Halo and Destiny heritage. After initial hurdles with inventory navigation, testers praised fast, fierce combat where shields crumble quickly, evoking Apex Legends in squad play. Weapons like the V11 Punch mirror the Halo energy pistol's charged shots, and details such as a digital skull on kills enhance the sci-fi ultra-violence. Solo queue proved engaging due to sharp action bursts.

A quirky discovery added intrigue: a lobster on Tau Ceti IV changes color by player class—blue for Assassin, red for Triage, green for Destroyer—sparking community speculation on lore ties to Runners or hidden puzzles, as shared by user AkiAndFam on X.

Reception mixed, with some doubters convinced by the test, while others remained skeptical. Quantitatively, Marathon climbed to third on Steam's Top Sellers, surpassing Arc Raiders but trailing Counter-Strike 2 and Resident Evil Requiem.

O que as pessoas estão dizendo

Discussions on X highlight positive reactions to Marathon's gunplay and its climb to third on Steam's top sellers during Server Slam, with Bungie acknowledging duo queue requests and plans to fix UI, PC performance, and economy issues. A mysterious color-shifting lobster sparked curiosity. Sentiments include enthusiasm for Bungie's responsiveness, cautious optimism, and some skepticism regarding launch readiness.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Marathon update encourages cooperation with new rewards and revives

Reportado por IA Imagem gerada por IA

Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

Bungie will introduce an experimental duo queue for its extraction shooter Marathon starting March 18. Game director Joe Ziegler announced the limited-time test on X, allowing pairs to play on the Perimeter map. The two-week trial is opt-in to avoid matching with trios.

Reportado por IA

A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

Reportado por IA

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Prominent players in Bungie’s Marathon extraction shooter have accused cheaters of ruining ranked play, particularly in high-level lobbies and the Cryo Archive map. Streamers like AlbralelieVT described encounters with wall-hacks and stream snipers, prompting Bungie to announce expanded anti-cheat measures. The studio emphasized ongoing improvements to protect fair play.

Reportado por IA

Following the debut of Marathon's challenging Cryo Archive endgame map last week, Bungie is aggregating player feedback on issues like solo play, subroutine drop rates, and weekend-only access. Game director Joe Ziegler said the team will discuss potential changes internally this week.

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