Gore Verbinski blames gaming aesthetics for declining movie CGI

Gore Verbinski, director of the Pirates of the Caribbean films, has identified a key reason behind the perceived decline in movie CGI quality. He points to the influence of tools like Unreal Engine, which bring a gaming aesthetic into cinema. Verbinski argues that films are increasingly adopting video game visuals.

Gore Verbinski, known for helming the Pirates of the Caribbean series, recently shared his insights on the evolving landscape of visual effects in filmmaking. In a discussion highlighted by GamesRadar+, he attributes the worsening quality of CGI in movies to the integration of gaming technologies, particularly Unreal Engine.

Verbinski explains that this shift introduces a distinct "gaming aesthetic" into the cinematic world. "You have this sort of gaming aesthetic entering the world of cinema," he stated, emphasizing how movies are now copying elements from video games. This trend, according to the director, is altering the traditional look and feel of film visuals.

The comments come amid broader conversations in the industry about the challenges of CGI production. While specific examples from Verbinski's work were not detailed, his perspective underscores a growing intersection between gaming and film technologies. Published on January 21, 2026, these remarks offer a director's-eye view on how interactive media is reshaping storytelling on screen.

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Josef Fares gesturing passionately in an interview, warning against overemphasizing AA games, with Clair Obscur and AAA elements in the background.
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Josef Fares warns against overemphasizing AA games after Clair Obscur success

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Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.

Producer Adi Shankar, known for the 2017 Castlevania animated series, discussed his evolution from creating unauthorized fan films to leading official video game adaptations in a recent interview. He highlighted the creative freedom he experienced with Netflix's Captain Laserhawk: A Blood Dragon Remix, a project developed in collaboration with Ubisoft. Shankar emphasized approaching adaptations from a place of genuine fandom.

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James Cameron has criticized the Academy Awards for snubbing Denis Villeneuve's Dune. He highlighted the tension between pursuing awards and making films that attract audiences.

Video game adaptations have surged in popularity within Hollywood, prompting curiosity about a potential movie or TV series based on the acclaimed role-playing game Baldur’s Gate 3. An article explores why such a project remains absent despite the trend. Published recently, it highlights the game's success and the industry's appetite for similar stories.

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Black Mirror creator Charlie Brooker proposed using AI to insert cinemagoers into movies as a way to revive theater attendance. Shared at the Edinburgh TV Festival in August 2025, the concept involved scanning audience faces and randomly casting them in films like Raiders of the Lost Ark. OpenAI’s subsequent Sora 2 release and Disney’s character licensing deal have made the vision seem remarkably forward-thinking.

Variety's film critics Owen Gleiberman and Peter Debruge have compiled their picks for the year's most disappointing films, highlighting cinematic missteps from blockbusters to indies. The list, published on December 22, 2025, critiques everything from convoluted horror sequels to pretentious dramas. It underscores the value in discussing flawed movies as lessons in what to avoid.

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Ubisoft has confirmed that its long-developed Beyond Good and Evil 2 remains a priority despite a sweeping company reset that includes cancelling several projects. The reset, announced earlier this week, involves delaying seven unspecified games, closing two studios, and scrapping titles like the Prince of Persia: The Sands of Time remake. The studio emphasized the sequel's fit within its open-world adventure strategy.

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