Highguard launches limited-time 5v5 raid mode

Wildlight has updated its new hero shooter Highguard with a 5v5 raid mode available only this weekend, responding to player feedback on the original 3v3 format. The update also introduces a new base called Soul Well and various optimizations. This comes amid a post-launch dip in player numbers following an initial surge.

Highguard, a live-service hero shooter developed by Wildlight—comprising former developers from Titanfall and Apex Legends—was announced at the 2025 Game Awards and released earlier this week in January 2026. The game saw an initial peak of nearly 100,000 concurrent players but experienced a rapid decline, with negative Steam reviews criticizing the 3v3 raid mode as too small-scale and intense, alongside issues like map size.

In response, Wildlight deployed a patch introducing an experimental 5v5 raid mode as a separate playlist, preserving the original 3v3 option. "We heard the feedback!" the developers stated in the patch notes. The mode runs for a limited time this weekend, with lobbies expanded to support parties of five. Raids now feature 10 lives instead of six, and respawns are slightly longer to facilitate generator planting and defusing. However, the Firing Range does not yet support 5v5, graying out the play button for parties larger than three.

The update also adds Soul Well, a new base described as "a dark relic from a lost age" where "the dead still speak," available in both 3v3 and 5v5 rotations. Developers warned of potential performance dips due to the increased player count, though the patch includes optimizations for animations, projectiles, and draw times benefiting both PC and consoles. Quality-of-life improvements enable toggles for motion blur on all platforms and anisotropic materials on consoles.

This follows yesterday's Patch 1.0.4, which fixed bugs and added requested features. "As one of two major patches released during launch week, this update is emblematic of the Highguard team's dedication to creating a 'ready for live service' game," the team noted. Industry support has emerged, with 1047 Games, developers of Splitgate: Arena Reloaded, stating, "No game is perfect on day one."

Wildlight's studio head Chan Grenier had hinted at a "big update" on social media prior to the reveal, aiming to re-engage the community amid the player drop reported by SteamDB.

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Dynamic illustration of Highguard players raiding an enemy base in the new fast-paced Raid Rush mode, with subtle declining player stats graph.
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Highguard launches Raid Rush mode as player counts decline

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Developer Wildlight Entertainment has released a new fast-paced mode for its hero shooter Highguard in an effort to retain players amid falling concurrent numbers. The update arrives as the game faces challenges following its recent launch and subsequent layoffs at the studio. Raid Rush eliminates the looting phase to focus on direct base raids.

Developer Wildlight Entertainment has issued a new content patch for its struggling hero shooter Highguard, adding maps, tools, and store items. The update comes amid layoffs and website issues, with developers teasing a dedicated raiding mode for next week. This follows concerns over the game's future after a poor launch earlier this year.

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In a recent podcast, Highguard's senior level designer Alex Graner detailed why the game's initial 3v3 mode alienated casual players, as Wildlight Entertainment fully shifts to 5v5 formats like Raid Rush following funding cuts from Tencent and layoffs reducing the team to around 20.

A laid-off developer from Wildlight Entertainment's Highguard has deleted a social media post criticizing toxic reactions to the game after its reveal and launch. Josh Sobel, who worked on the multiplayer shooter, faced backlash for suggesting that online negativity contributed to its poor reception. The post, shared shortly after studio layoffs, highlighted the immediate hate following the Game Awards 2025 trailer.

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Josh Sobel, a former technical artist at Wildlight Entertainment, has reactivated his X account after deactivating it last month amid backlash from a post about Highguard's failure. He stands by the intent of his original comments but regrets the poor phrasing, attributing it to stress following the game's shutdown announcement. Highguard, a 3v3 live-service hero shooter, is set to go offline on March 12, 2026—45 days after its January 26 launch.

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