PUBG revenue grows 25 percent in first half of 2026

Krafton reported strong growth for the PUBG intellectual property in the first half of 2026. The publisher shared the figures in its second quarter earnings report released on July 29.

The PUBG brand, which includes PUBG: Battlegrounds on PC, PUBG Mobile and Battlegrounds Mobile India, brought in 25 percent more revenue than in the same period last year. All three titles contributed to the increase, driven by new modes and collaborations.

On PC the company added the co-op PvE mode Xeno Point and a crossover event with the Payday series. Mobile growth came partly from user-generated content under the World of Wonder banner.

Krafton said it plans to expand creation tools and add UGC based on IPs such as Naruto and Spider-Man. It will also introduce a new in-game currency to improve creator rewards.

The publisher's overall operating profit reached a record 410.9 billion KRW, up 67 percent year-on-year. PC revenue rose 155.1 percent and console revenue rose 143.3 percent, while mobile grew 5.5 percent. Krafton also confirmed it will develop Subnautica 2 into a full franchise IP after strong early access performance.

Makala yanayohusiana

Valve's Steam platform posted its highest-ever revenue in the first half of 2026, reaching 11.1 billion dollars according to estimates.

Imeripotiwa na AI

China's gaming market generated 188.45 billion yuan in revenue in the first half of 2026, with 684 million users, according to a report released Thursday.

Koei Tecmo outlined plans for a balanced lineup of games in its latest financial report. The company seeks to release a mix of major and mid-range titles through fiscal year 2027 while avoiding overreliance on big-budget projects.

Imeripotiwa na AI

Recent sales figures for Black Ops 7 have contributed to declining software revenue at Xbox, prompting new leadership to signal upcoming changes. Executives have linked the results to broader platform challenges following the Activision Blizzard acquisition.

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