Illustration of Marathon game's player count crash post-launch amid bugs and monetization criticism.
Illustration of Marathon game's player count crash post-launch amid bugs and monetization criticism.
Àwòrán tí AI ṣe

Marathon launch sees sharp player drop amid bugs, monetization criticism

Àwòrán tí AI ṣe

One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

Steam player counts for Marathon hit nearly 90,000 concurrent users on launch day, March 5, 2026, but dropped below 32,000 within 24 hours, prompting subreddit 'doomposting' and debates over transparency. Moderators removed some SteamDB posts, while a player from The Finals—another title with post-launch declines—urged calm, noting sustained operations matter most.

Monetization drew sharp criticism: the $10 premium battle pass offers mostly recolored camos, one Vandal skin from a Bungie film, a shotgun camo, and limited stickers, with no returned currency on completion—deemed poor value versus Fortnite. In-game store items like $12 skins and $15 bundles exceed the $40 base game cost when accumulated, despite no pay-for-power.

Bugs included an 'infinite silk' exploit for Deluxe Edition owners (200 Silk capped at 140), where restarting restores spent currency for rapid battle pass unlocks. Other issues: delayed Deluxe bonuses on Steam and broken Twitch drops for cosmetics/Lux. Bungie upholds a 'no second chances' anti-cheat policy, with potential rollbacks debated.

In a positive note, artist Fern 'Antireal' Hook, whose beta art was used uncredited, resolved matters with Bungie in December 2025 and is now listed as a visual design consultant.

Ohun tí àwọn ènìyàn ń sọ

Discussions on X highlight a sharp decline in Marathon's Steam concurrent players from nearly 90,000 to around 43,000 within 24 hours after launch. Users criticize the $10 premium battle pass for poor value and limited cosmetics, reminiscent of past Bungie issues. Day-one exploits allow quick completion of the reward pass, drawing frustration. Some note Bungie's request to delay reviews until more content arrives and mention art credit fixes. Sentiments are mostly negative, with concerns over monetization, bugs, bans, and comparisons to competitors, though early user reviews remain positive.

Awọn iroyin ti o ni ibatan

Realistic illustration of Sony executive facing Bungie financial loss with game references.
Àwòrán tí AI ṣe

Sony reports $765 million loss on bungie amid marathon issues

Ti AI ṣe iroyin Àwòrán tí AI ṣe

Sony has taken a major financial hit on its bungie acquisition, recording an impairment loss of roughly $765 million for the fiscal year. The charge stems from underperformance by destiny 2 and the new extraction shooter marathon.

Bungie confirmed it will provide the base edition of Marathon at no cost to players who purchased the Deluxe Edition upgrade during the Open Play Week at a discounted price. The move addresses confusion on the PlayStation Store where the bundle appeared cheaper than expected. The studio also extended the free-to-play period for the extraction shooter.

Ti AI ṣe iroyin

Bungie released Marathon Season 2 on June 2 with new modes and a progression reset, but players encountered multiple errors that disrupted matches. The studio responded with compensation and maintenance to restore service.

A player exploited an out-of-bounds bug in Marathon's Cryo Archive raid to ambush teams after they completed the encounter. The studio has committed to fixing the issue before the map returns and is reviewing policies on such actions.

Ojú-ìwé yìí nlo kuki

A nlo kuki fun itupalẹ lati mu ilọsiwaju wa. Ka ìlànà àṣírí wa fun alaye siwaju sii.
Kọ