Illustration of Marathon game's player count crash post-launch amid bugs and monetization criticism.
Illustration of Marathon game's player count crash post-launch amid bugs and monetization criticism.
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Marathon launch sees sharp player drop amid bugs, monetization criticism

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One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

Steam player counts for Marathon hit nearly 90,000 concurrent users on launch day, March 5, 2026, but dropped below 32,000 within 24 hours, prompting subreddit 'doomposting' and debates over transparency. Moderators removed some SteamDB posts, while a player from The Finals—another title with post-launch declines—urged calm, noting sustained operations matter most.

Monetization drew sharp criticism: the $10 premium battle pass offers mostly recolored camos, one Vandal skin from a Bungie film, a shotgun camo, and limited stickers, with no returned currency on completion—deemed poor value versus Fortnite. In-game store items like $12 skins and $15 bundles exceed the $40 base game cost when accumulated, despite no pay-for-power.

Bugs included an 'infinite silk' exploit for Deluxe Edition owners (200 Silk capped at 140), where restarting restores spent currency for rapid battle pass unlocks. Other issues: delayed Deluxe bonuses on Steam and broken Twitch drops for cosmetics/Lux. Bungie upholds a 'no second chances' anti-cheat policy, with potential rollbacks debated.

In a positive note, artist Fern 'Antireal' Hook, whose beta art was used uncredited, resolved matters with Bungie in December 2025 and is now listed as a visual design consultant.

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Discussions on X highlight a sharp decline in Marathon's Steam concurrent players from nearly 90,000 to around 43,000 within 24 hours after launch. Users criticize the $10 premium battle pass for poor value and limited cosmetics, reminiscent of past Bungie issues. Day-one exploits allow quick completion of the reward pass, drawing frustration. Some note Bungie's request to delay reviews until more content arrives and mention art credit fixes. Sentiments are mostly negative, with concerns over monetization, bugs, bans, and comparisons to competitors, though early user reviews remain positive.

Makala yanayohusiana

Photorealistic illustration depicting the launch of Bungie's Marathon extraction shooter on PS5, Xbox Series X/S, and PC, showcasing dynamic sci-fi gameplay and consoles.
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Bungie launches Marathon extraction shooter on consoles and PC

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Bungie released its sci-fi extraction shooter Marathon on March 5, 2026, for PS5, Xbox Series X/S, and PC at a $40 price point. The launch has been mostly stable, though some players discovered beta loot carrying over unexpectedly, while the studio addressed datamining and outlined consumer-friendly seasonal passes. An ESRB rating mentioning PS4 and Xbox One versions appeared unannounced.

Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

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Bungie is actively responding to player feedback during the ongoing Server Slam for its extraction shooter Marathon, focusing on issues like UI, performance, and resource economy. The beta has seen strong participation with a peak of 143,621 concurrent players on Steam. The event ends on March 2, ahead of the full launch on March 5.

Building on the March 5, 2026 launch confirmation, Bungie has announced a pre-launch server slam beta for its PvPvE extraction shooter Marathon, running from February 26 to March 2. Available for free on PlayStation 5, Xbox Series X/S, and PC, the test offers limited gameplay ahead of release. PlayStation Plus subscribers can unlock exclusive rewards from other Sony franchises.

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Bungie's extraction shooter Marathon faced backlash over patch 1.0.0.4's increase to gunshot audibility range, which intensified gameplay aggression. The studio announced a partial rollback based on feedback, amid broader debates on post-launch multiplayer evolution.

Mega Crit's Slay the Spire 2 entered Steam Early Access on March 5, 2026, achieving peak concurrent players of over 430,000 and topping sales charts ahead of Bungie's Marathon. The indie roguelike sequel has garnered a 97 percent positive review rating from thousands of users. Developer Casey Yano apologized for a launch-day social media post joking about the competition with Marathon.

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Bungie game director Joseph Ziegler announced upcoming balance patches for Marathon to address combat issues identified through observations and player feedback. Changes target the knife's scaling, bubble shields, thermal scopes, and snipers, with buffs for Vandal and Recon shells. Additional secret updates will introduce new items for solo revives and merciful options between teams.

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