Analyst estimates Marathon sales at 1.2 million copies

Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

Rhys Elliott, head of market analysis at Alinea Analytics, shared these figures in a recent Substack post. Of the estimated 1.2 million sales, roughly 70% occurred on PC via Steam, 19% on PlayStation 5, and 11% on Xbox Series X/S. Elliott noted higher average playtime among Steam users at 27.8 hours, compared to 16.5 hours on PS5 and 17.3 hours on Xbox. The game maintains an estimated 380,000 daily active users, suggesting strong retention among those who continue playing. Bungie, a first-party Sony studio, released Marathon as a multiplayer extraction shooter available across platforms. Elliott suggested the game's first impressions may be less approachable than competitor Arc Raiders, pointing to differing player growth patterns after each title's Server Slam events. On Steam, 78.2% of Marathon players have also played Destiny 2, 62.7% Helldivers 2, 55.9% Arc Raiders, and 52.3% Halo Infinite. Forbes journalist Paul Tassi reported that these estimates align closely with Bungie's internal figures, citing sources who said: > There are no plans to scale back or change content plans from here, as of now. That may change, but work is underway on future seasons, and the ultimate fate of the game will play out in time. Again, this was never going to be a Highguard/Concord situation, and it was ridiculous to think so. That doesn't mean Marathon is the true hit it needs to be, but that's a different conversation. These sales figures stand out given Sony's reported shift away from PC releases for single-player titles, while keeping multiplayer games like Marathon available there.

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Realistic illustration of Sony executive facing Bungie financial loss with game references.
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Sony reports $765 million loss on bungie amid marathon issues

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Sony has taken a major financial hit on its bungie acquisition, recording an impairment loss of roughly $765 million for the fiscal year. The charge stems from underperformance by destiny 2 and the new extraction shooter marathon.

Bungie has outlined its long-term story vision for the live-service extraction shooter Marathon, with creative director Julia Nardin emphasizing player influence and ensuring every season serves as an entry point for new players. Season 2 launches in early June amid positive updates and review praise.

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Joe Ziegler stepped down as game director of Marathon on July 17. He handed leadership to Del Chafe III, who will work with creative director Julia Nardin.

Players buying a discounted Deluxe Edition of Marathon on PlayStation are discovering it does not include the full base game after a free trial ends.

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Liana Ruppert, a former Bungie community manager, stated that the studio faced severe financial trouble before its acquisition by Sony. She described the 2022 deal as an emergency move to prevent closure of Destiny operations.

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