Analyst estimates Marathon sales at 1.2 million copies

Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

Rhys Elliott, head of market analysis at Alinea Analytics, shared these figures in a recent Substack post. Of the estimated 1.2 million sales, roughly 70% occurred on PC via Steam, 19% on PlayStation 5, and 11% on Xbox Series X/S. Elliott noted higher average playtime among Steam users at 27.8 hours, compared to 16.5 hours on PS5 and 17.3 hours on Xbox. The game maintains an estimated 380,000 daily active users, suggesting strong retention among those who continue playing. Bungie, a first-party Sony studio, released Marathon as a multiplayer extraction shooter available across platforms. Elliott suggested the game's first impressions may be less approachable than competitor Arc Raiders, pointing to differing player growth patterns after each title's Server Slam events. On Steam, 78.2% of Marathon players have also played Destiny 2, 62.7% Helldivers 2, 55.9% Arc Raiders, and 52.3% Halo Infinite. Forbes journalist Paul Tassi reported that these estimates align closely with Bungie's internal figures, citing sources who said: > There are no plans to scale back or change content plans from here, as of now. That may change, but work is underway on future seasons, and the ultimate fate of the game will play out in time. Again, this was never going to be a Highguard/Concord situation, and it was ridiculous to think so. That doesn't mean Marathon is the true hit it needs to be, but that's a different conversation. These sales figures stand out given Sony's reported shift away from PC releases for single-player titles, while keeping multiplayer games like Marathon available there.

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Illustration of Marathon game's upcoming launch on March 5, 2026, highlighting beta success and pre-sales amid cyberpunk action.
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Marathon approaches launch with solid beta results and confirmed release times

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Bungie's extraction shooter Marathon is set to launch on March 5, 2026, across PC, Xbox, and PS5, following a successful open beta. Analyst estimates show pre-launch sales on Steam at around 250,000 copies, trailing Arc Raiders' 550,000. A new cinematic music video highlights the game's unique art style ahead of global rollout.

Six weeks after launch, Bungie's extraction shooter Marathon is discounted 20 percent to $32 on Xbox Series X/S for the first time, following analyst estimates pegging Xbox sales at just 10 percent of the game's 1.2 million total copies. The move highlights ongoing platform struggles despite steady updates.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Marathon secured fourth place among the best-selling games in the U.S. for March, according to market research firm Circana. MLB The Show 26 led dollar sales, followed by Resident Evil Requiem and WWE 2K26. The data highlights strong performance amid a competitive month packed with releases.

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Bungie developers behind the extraction shooter Marathon have stated they are 'in it for the long haul,' promising years of steady improvements. The assurance came in a new PC performance guide that outlines optimization tips and future updates. This follows estimates of modest initial sales for the game.

Bungie released a patch on March 31 for Marathon, eliminating slide-canceling and Thief grappling hook movement exploits used for unfair advantages. Changes include reopening an Outpost destroyed wing shortcut with a puzzle, Pinwheel loot and challenge improvements, a new locked keycard room, bullet-proof glass in the Hub, and a Dire Marsh bug fix. The game has sold over 1.2 million copies since launch amid strong reviews.

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Bungie has detailed the seasonal structure for its upcoming extraction shooter Marathon, promising free updates that will keep the game evolving. Seasons will last about three months and include new content like maps, gear, and events, with a full reset of player progress at the start of each one. The first season launches alongside the game on March 5.

 

 

 

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