Marathon hits first Xbox discount amid confirmed low sales

Six weeks after launch, Bungie's extraction shooter Marathon is discounted 20 percent to $32 on Xbox Series X/S for the first time, following analyst estimates pegging Xbox sales at just 10 percent of the game's 1.2 million total copies. The move highlights ongoing platform struggles despite steady updates.

The full $40 price remains on PlayStation 5 and Steam. Alinea Analytics' prior estimates detailed ~130,000 Xbox copies in the first month versus 800,000 on Steam and 217,000 on PS5, with Xbox reviews lagging far behind (1,000 ratings vs. 11,000 on PSN and 35,000 on Steam). Steam concurrent players continue declining, and Circana's Mat Piscatella observed Warframe surpassing Marathon in U.S. Steam weekly active users. Matchmaking queues have lengthened as new modes split the player base, prompting calls for a free weekend or free-to-play 'free kit' mode. Game director Joseph Ziegler previously noted, “We’re hoping that what we’re showing is exciting enough that someone is going to take the leap with us, but we are also committed to delivering on seasons past this that will continuously offer to evolve the game without an increase to the box price.” He added, “Everyone’s got their own definition of what is the right price.” This discount aligns with Bungie's post-launch efforts to boost Xbox adoption amid broader retention challenges documented in earlier reports.

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Realistic illustration of Sony executive facing Bungie financial loss with game references.
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Sony reports $765 million loss on bungie amid marathon issues

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Sony has taken a major financial hit on its bungie acquisition, recording an impairment loss of roughly $765 million for the fiscal year. The charge stems from underperformance by destiny 2 and the new extraction shooter marathon.

Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

Bungie has outlined the content for Marathon Season 2 ahead of its June 2 launch. The update introduces a new class, map variant, weapons and progression system.

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A Kotaku article has compiled 16 brief player anecdotes from Bungie's sci-fi shooter Marathon, highlighting moments of friendship, narrow escapes, and surprises. Published on March 19, 2026, the piece draws from responses to author Zack Zwiezen's call for stories shared the previous day. These tales underscore the game's high-stakes design fostering memorable experiences.

Fans have created a detailed timeline website to clarify the story of Bungie's Marathon series. The resource, timeline.bumgie by the Bumgie collective, covers major events from the 1994 original Marathon through Marathon 2, Marathon Infinity, Pathways Into Darkness, and the 2026 extraction shooter. It arranges lore in chronological order for players seeking context amid the new game's redacted logs.

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