Marathon får sin första Xbox-rabatt efter bekräftat låg försäljning

Sex veckor efter lanseringen sänks Bungies extraction shooter Marathon med 20 procent till 32 dollar på Xbox Series X/S för första gången, efter att analytikers uppskattningar visat att Xbox-försäljningen endast utgör 10 procent av spelets totala 1,2 miljoner exemplar. Flytten belyser plattformens pågående problem trots stadiga uppdateringar.

Det fulla priset på 40 dollar kvarstår på PlayStation 5 och Steam. Alinea Analytics tidigare uppskattningar redovisade cirka 130 000 Xbox-exemplar under den första månaden jämfört med 800 000 på Steam och 217 000 på PS5, där Xbox-recensionerna ligger långt efter (1 000 betyg mot 11 000 på PSN och 35 000 på Steam). Antalet samtidiga spelare på Steam fortsätter att minska, och Circanas Mat Piscatella observerade att Warframe har gått om Marathon i fråga om aktiva användare per vecka på Steam i USA. Köerna för matchmaking har blivit längre då nya spellägen delat upp spelarbasen, vilket lett till krav på en gratishelg eller ett gratis

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Photorealistic illustration depicting the launch of Bungie's Marathon extraction shooter on PS5, Xbox Series X/S, and PC, showcasing dynamic sci-fi gameplay and consoles.
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Bungie launches Marathon extraction shooter on consoles and PC

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Bungie released its sci-fi extraction shooter Marathon on March 5, 2026, for PS5, Xbox Series X/S, and PC at a $40 price point. The launch has been mostly stable, though some players discovered beta loot carrying over unexpectedly, while the studio addressed datamining and outlined consumer-friendly seasonal passes. An ESRB rating mentioning PS4 and Xbox One versions appeared unannounced.

Video game analyst Rhys Elliott of Alinea Analytics estimates that Bungie's Marathon has sold around 1.2 million copies worldwide, generating $55 million in revenue excluding microtransactions. Steam accounts for the majority of sales at 800,000 copies, far ahead of PlayStation 5's 217,000 and Xbox Series X/S's 133,000. The game retains about 380,000 daily active users despite some early player drop-off.

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One day after Bungie's sci-fi extraction shooter Marathon launched on March 5, 2026, Steam concurrent players peaked near 90,000 but fell over 50% within 24 hours, fueling community concerns. Criticism targeted the $10 premium battle pass and store prices, alongside day-one exploits and delays, though artist Fern 'Antireal' Hook is now credited.

Bungie developers behind the extraction shooter Marathon have stated they are 'in it for the long haul,' promising years of steady improvements. The assurance came in a new PC performance guide that outlines optimization tips and future updates. This follows estimates of modest initial sales for the game.

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Bungie has deployed update 1.0.0.4 for its sci-fi extraction shooter Marathon, addressing player feedback with balance tweaks and quality-of-life improvements. The patch includes increased ammo availability, easier objective navigation, and reductions to enemy health without diminishing their challenge. Bungie also announced enhancements to the season one rewards pass coming later this season.

A Eurogamer writer has delved into the visual elements that make Bungie's Marathon extraction shooter captivating, highlighting its layered design and external influences. The analysis comes amid a resolved controversy over unauthorized use of an artist's work. The game's aesthetic draws from diverse sources to create a coherent, eclectic world.

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Fans have created a detailed timeline website to clarify the story of Bungie's Marathon series. The resource, timeline.bumgie by the Bumgie collective, covers major events from the 1994 original Marathon through Marathon 2, Marathon Infinity, Pathways Into Darkness, and the 2026 extraction shooter. It arranges lore in chronological order for players seeking context amid the new game's redacted logs.

 

 

 

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