Study finds RPGs evoke strongest post-game depression

Researchers have conducted the first quantitative study on post-game depression, concluding that role-playing games trigger the strongest feelings compared to other genres. The study, involving 373 participants, was published in the Current Psychology journal. RPG completers showed stronger depressive symptoms and emotional processing disturbances.

A team from SWPS University and the Stefan Batory Academy of Applied Sciences has published what it describes as the first-ever scientific study measuring post-game depression, or P-DGS, the sense of emptiness after completing a deeply immersive video game. The research, detailed in the Current Psychology journal, drew from two studies with 373 participants recruited via Reddit and Discord. It assessed four subscales: game-related ruminations, challenging end of experience, necessity of repeating the game, and media anhedonia. Game-related ruminations proved the most intense aspect, while media anhedonia—the reduced enjoyment of media—was the least intense. The findings indicate that RPGs produce stronger post-game depression than other games, with participants reporting stronger depressive symptoms and disturbances in emotional processing after finishing such titles. The study notes these effects align with a 2012 investigation into similar emotions after reading fiction books by authors like Arthur Conan Doyle or José Saramago. As the abstract states, the research provides a quantitative measure of this phenomenon previously known anecdotally among gamers.

相关文章

Senior gamer happily playing handheld device in living room, adapting to age-related physical declines for continued enjoyment.
AI 生成的图像

Aging gamers adapt to physical declines with handheld devices

由 AI 报道 AI 生成的图像

As gamers age, physical changes like shaky hands and vision loss challenge traditional play, prompting shifts to controllers and handhelds. A CNET contributor shares how adapting game types and devices restored fun amid anxiety and discomfort. Research shows many over-50s continue gaming weekly despite symptoms.

一项双年调查显示,香港约三分之一成人出现中度至重度抑郁症状,比2012年几乎翻三倍,Z世代屏幕时间多者受影响最大。研究还发现,22%的受访者使用AI聊天机器人管理压力,专家称此举“风险”可能延误专业求助。抑郁指数达7.27,为2012年以来最高。

由 AI 报道

An article in PC Gamer argues that tabletop gaming played a crucial role in the evolution of video game RPGs. The piece highlights how RPGs have embraced their historical roots, benefiting the genre significantly.

A new industry report by analyst Matthew Ball highlights how video games are struggling to compete for users' time against gambling, pornography, and social media platforms. Spending on gaming has grown modestly in recent years, but alternatives like OnlyFans and online betting have seen explosive increases. The analysis points to shifts in the 'Major Market 8' countries, where participation in gaming has declined post-pandemic.

由 AI 报道

Veteran developers Brenda and John Romero have described the current state of the games industry as worse than the 1983 crash. In an interview with GamesIndustry.biz, they highlighted widespread layoffs and studio closures affecting nearly everyone. Brenda Romero called it 'definitely crashier' than the recession that saw video game revenue plummet 97 percent.

As 2025 draws to a close, GamesIndustry.biz staff have compiled their personal highlights from a year packed with new releases. The selections span genres from action adventures to puzzle games, reflecting diverse tastes among the team. Published on December 31, the roundup celebrates titles that stood out for their innovation and enjoyment.

由 AI 报道

ComicBook.com has compiled a list of six fantasy video game sequels that enthusiasts have anticipated for years, ranked by release likelihood. The article highlights ongoing developments and challenges for series like Fable and The Witcher. While some projects show progress, others appear stalled indefinitely.

 

 

 

此网站使用 cookie

我们使用 cookie 进行分析以改进我们的网站。阅读我们的 隐私政策 以获取更多信息。
拒绝