Study finds RPGs evoke strongest post-game depression

Researchers have conducted the first quantitative study on post-game depression, concluding that role-playing games trigger the strongest feelings compared to other genres. The study, involving 373 participants, was published in the Current Psychology journal. RPG completers showed stronger depressive symptoms and emotional processing disturbances.

A team from SWPS University and the Stefan Batory Academy of Applied Sciences has published what it describes as the first-ever scientific study measuring post-game depression, or P-DGS, the sense of emptiness after completing a deeply immersive video game. The research, detailed in the Current Psychology journal, drew from two studies with 373 participants recruited via Reddit and Discord. It assessed four subscales: game-related ruminations, challenging end of experience, necessity of repeating the game, and media anhedonia. Game-related ruminations proved the most intense aspect, while media anhedonia—the reduced enjoyment of media—was the least intense. The findings indicate that RPGs produce stronger post-game depression than other games, with participants reporting stronger depressive symptoms and disturbances in emotional processing after finishing such titles. The study notes these effects align with a 2012 investigation into similar emotions after reading fiction books by authors like Arthur Conan Doyle or José Saramago. As the abstract states, the research provides a quantitative measure of this phenomenon previously known anecdotally among gamers.

Artikel Terkait

Senior gamer happily playing handheld device in living room, adapting to age-related physical declines for continued enjoyment.
Gambar dihasilkan oleh AI

Gamer lansia beradaptasi dengan penurunan fisik menggunakan perangkat genggam

Dilaporkan oleh AI Gambar dihasilkan oleh AI

Seiring bertambahnya usia gamer, perubahan fisik seperti tangan gemetar dan penurunan penglihatan menantang cara bermain tradisional, yang mendorong peralihan ke pengontrol dan perangkat genggam. Seorang kontributor CNET membagikan bagaimana menyesuaikan jenis permainan dan perangkat mengembalikan kesenangan di tengah kecemasan dan ketidaknyamanan. Penelitian menunjukkan banyak orang berusia di atas 50 tahun terus bermain game setiap minggu meskipun mengalami gejala tersebut.

A biennial survey shows that about one in three Hong Kong adults have moderate to severe depression symptoms, nearly triple the rate from 2012, with Generation Z respondents spending much time on screens most affected. The study also found that 22 percent of respondents turned to AI chatbots for stress management, which experts on Thursday called “risky” as it could delay professional help. The depression index stood at 7.27, the highest since 2012.

Dilaporkan oleh AI

Artikel di PC Gamer berpendapat bahwa permainan meja memainkan peran krusial dalam evolusi RPG video game. Artikel tersebut menyoroti bagaimana RPG telah merangkul akar sejarahnya, yang menguntungkan genre secara signifikan.

A new industry report by analyst Matthew Ball highlights how video games are struggling to compete for users' time against gambling, pornography, and social media platforms. Spending on gaming has grown modestly in recent years, but alternatives like OnlyFans and online betting have seen explosive increases. The analysis points to shifts in the 'Major Market 8' countries, where participation in gaming has declined post-pandemic.

Dilaporkan oleh AI

Veteran developers Brenda and John Romero have described the current state of the games industry as worse than the 1983 crash. In an interview with GamesIndustry.biz, they highlighted widespread layoffs and studio closures affecting nearly everyone. Brenda Romero called it 'definitely crashier' than the recession that saw video game revenue plummet 97 percent.

As 2025 draws to a close, GamesIndustry.biz staff have compiled their personal highlights from a year packed with new releases. The selections span genres from action adventures to puzzle games, reflecting diverse tastes among the team. Published on December 31, the roundup celebrates titles that stood out for their innovation and enjoyment.

Dilaporkan oleh AI

ComicBook.com has compiled a list of six fantasy video game sequels that enthusiasts have anticipated for years, ranked by release likelihood. The article highlights ongoing developments and challenges for series like Fable and The Witcher. While some projects show progress, others appear stalled indefinitely.

 

 

 

Situs web ini menggunakan cookie

Kami menggunakan cookie untuk analisis guna meningkatkan situs kami. Baca kebijakan privasi kami untuk informasi lebih lanjut.
Tolak