Codex Mortis debuts as fully AI-generated playable game

Developer Grolaf has released a demo for Codex Mortis, a bullet hell game styled after Vampire Survivors, claiming it as the world's first fully playable title created entirely through AI tools. The project, built over three months without a traditional game engine, uses AI for everything from code and assets to music and animations. While the demo garners mixed reviews, it sparks debate on AI's role in game development.

Overview

Codex Mortis invites players to wield death as a weapon in a necromantic bullet hell experience. The game lets users mix five schools of dark magic, create spell synergies, and command undead armies. It supports infinite builds and offers solo or co-op play, all developed 100% with AI assistance.

Development Process

Grolaf, also known as Crunchfest, spent three months on the project, starting with a prototype to test feasibility. No conventional game engine was involved; instead, the game runs on pure TypeScript. Rendering handles through PIXI.js, entity management via bitECS, and desktop packaging with Electron. AI tools drove the creation: ChatGPT generated artwork, Claude Code wrote animations via shaders, and the coding process relied on Claude's Opus models. Maintaining a consistent art style proved challenging, but the AI adapted across sessions. Animations simplified to shader-based effects due to technical hurdles, and Steam integration with Electron presented obstacles compared to Unity or Unreal.

Grolaf noted the approach was less mentally taxing than traditional methods, likening it to enhanced productivity.

Reception and Availability

The Steam demo, available for free, holds a 'Mixed' rating. Some reviewers appreciate its value at no cost, while forum discussions reveal backlash, with comments labeling it 'AI slop' and warning of industry risks. A few voices question the hostility toward AI in development. The full game awaits release, positioning Codex Mortis as a bold experiment in AI-driven creation.

ተያያዥ ጽሁፎች

Illustration of Ubisoft's Teammates AI-powered first-person shooter demo, showing a player commanding an AI companion in real-time during intense gameplay.
በ AI የተሰራ ምስል

Ubisoft unveils generative AI demo Teammates during investor call

በAI የተዘገበ በ AI የተሰራ ምስል

Ubisoft revealed Teammates, a first-person shooter prototype powered by generative AI, during its November 21, 2025, investor presentation. The demo features AI companions that respond to voice commands in real-time, aiming to create more interactive gameplay. CEO Yves Guillemot described generative AI as a revolution comparable to the shift to 3D graphics.

A new dark fantasy game called Decrepit was unveiled at The Game Awards 2025, blending souls-like combat with old-school dungeon-crawling mechanics. Developed by Jämmerdal Games, the first-person title is set for PC release in 2026. Players will navigate a persistent castle filled with dynamic enemy encounters and stamina-based battles.

በAI የተዘገበ

The Indie Game Awards revoked Game of the Year and Debut Game wins from Clair Obscur: Expedition 33 after developer Sandfall Interactive confirmed generative AI use for placeholder textures, violating the event's strict no-AI policy. Awards reassigned to Blue Prince and Sorry We're Closed, sparking debate over enforcement timing and indie AI rules.

The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

በAI የተዘገበ

Developer Poncle has announced a demo for its upcoming deck-building spin-off Vampire Crawlers, arriving on Steam and Xbox Game Pass on February 23, 2026. The game, a roguelite take on the Vampire Survivors universe, promises fast-paced turn-based combat and extensive card customization. This follows the title's reveal last November, which has already garnered over 200,000 wishlists.

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

በAI የተዘገበ

Indie developer Alevgor and publisher Alawar have released a free demo for their upcoming horror shoot 'em up, Haunted Lands, on Steam. The demo allows players to experience retro-inspired action as they select from various classes to battle demonic creatures in ancient crypts. It provides an early look at the game's challenging gameplay while the full release date remains pending.

 

 

 

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የእኛን ጣቢያ ለማሻሻል ለትንታኔ ኩኪዎችን እንጠቀማለን። የእኛን የሚስጥር ፖሊሲ አንብቡ የሚስጥር ፖሊሲ ለተጨማሪ መረጃ።
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