Codex Mortis debuts as fully AI-generated playable game

Developer Grolaf has released a demo for Codex Mortis, a bullet hell game styled after Vampire Survivors, claiming it as the world's first fully playable title created entirely through AI tools. The project, built over three months without a traditional game engine, uses AI for everything from code and assets to music and animations. While the demo garners mixed reviews, it sparks debate on AI's role in game development.

Overview

Codex Mortis invites players to wield death as a weapon in a necromantic bullet hell experience. The game lets users mix five schools of dark magic, create spell synergies, and command undead armies. It supports infinite builds and offers solo or co-op play, all developed 100% with AI assistance.

Development Process

Grolaf, also known as Crunchfest, spent three months on the project, starting with a prototype to test feasibility. No conventional game engine was involved; instead, the game runs on pure TypeScript. Rendering handles through PIXI.js, entity management via bitECS, and desktop packaging with Electron. AI tools drove the creation: ChatGPT generated artwork, Claude Code wrote animations via shaders, and the coding process relied on Claude's Opus models. Maintaining a consistent art style proved challenging, but the AI adapted across sessions. Animations simplified to shader-based effects due to technical hurdles, and Steam integration with Electron presented obstacles compared to Unity or Unreal.

Grolaf noted the approach was less mentally taxing than traditional methods, likening it to enhanced productivity.

Reception and Availability

The Steam demo, available for free, holds a 'Mixed' rating. Some reviewers appreciate its value at no cost, while forum discussions reveal backlash, with comments labeling it 'AI slop' and warning of industry risks. A few voices question the hostility toward AI in development. The full game awaits release, positioning Codex Mortis as a bold experiment in AI-driven creation.

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Illustration of Ubisoft's Teammates AI-powered first-person shooter demo, showing a player commanding an AI companion in real-time during intense gameplay.
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Ubisoft unveils generative AI demo Teammates during investor call

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Ubisoft revealed Teammates, a first-person shooter prototype powered by generative AI, during its November 21, 2025, investor presentation. The demo features AI companions that respond to voice commands in real-time, aiming to create more interactive gameplay. CEO Yves Guillemot described generative AI as a revolution comparable to the shift to 3D graphics.

Goichi Suda, known as Suda 51, has explained why his studio Grasshopper Manufacture avoided generative AI tools in creating the upcoming action game Romeo is a Dead Man. In an interview with Eurogamer, he described AI-generated content as feeling 'off' and emphasized the value of human passion in game development. The game draws from zombie films and other influences, releasing on February 11 for PC, PS5, and Xbox Series X/S.

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A new dark fantasy game called Decrepit was unveiled at The Game Awards 2025, blending souls-like combat with old-school dungeon-crawling mechanics. Developed by Jämmerdal Games, the first-person title is set for PC release in 2026. Players will navigate a persistent castle filled with dynamic enemy encounters and stamina-based battles.

Following the revocation of its Game of the Year award over AI disclosure issues, Sandfall Interactive has enforced a firm no-AI policy for Clair Obscur: Expedition 33 and all future games. Game director Guillaume Broche confirmed the title is fully human-made, addressing concerns from a brief 2022 AI texture experiment.

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The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

Japanese developer Cygames has issued an apology following backlash to its announcement of an AI-focused subsidiary. The studio assured fans that generative AI is not currently used in its games and promised prior notice for any future implementation. This comes amid growing industry debates over AI's role in game development.

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Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

 

 

 

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