Codex Mortis debuts as fully AI-generated playable game

Developer Grolaf has released a demo for Codex Mortis, a bullet hell game styled after Vampire Survivors, claiming it as the world's first fully playable title created entirely through AI tools. The project, built over three months without a traditional game engine, uses AI for everything from code and assets to music and animations. While the demo garners mixed reviews, it sparks debate on AI's role in game development.

Overview

Codex Mortis invites players to wield death as a weapon in a necromantic bullet hell experience. The game lets users mix five schools of dark magic, create spell synergies, and command undead armies. It supports infinite builds and offers solo or co-op play, all developed 100% with AI assistance.

Development Process

Grolaf, also known as Crunchfest, spent three months on the project, starting with a prototype to test feasibility. No conventional game engine was involved; instead, the game runs on pure TypeScript. Rendering handles through PIXI.js, entity management via bitECS, and desktop packaging with Electron. AI tools drove the creation: ChatGPT generated artwork, Claude Code wrote animations via shaders, and the coding process relied on Claude's Opus models. Maintaining a consistent art style proved challenging, but the AI adapted across sessions. Animations simplified to shader-based effects due to technical hurdles, and Steam integration with Electron presented obstacles compared to Unity or Unreal.

Grolaf noted the approach was less mentally taxing than traditional methods, likening it to enhanced productivity.

Reception and Availability

The Steam demo, available for free, holds a 'Mixed' rating. Some reviewers appreciate its value at no cost, while forum discussions reveal backlash, with comments labeling it 'AI slop' and warning of industry risks. A few voices question the hostility toward AI in development. The full game awaits release, positioning Codex Mortis as a bold experiment in AI-driven creation.

مقالات ذات صلة

Illustration of Ubisoft's Teammates AI-powered first-person shooter demo, showing a player commanding an AI companion in real-time during intense gameplay.
صورة مولدة بواسطة الذكاء الاصطناعي

Ubisoft unveils generative AI demo Teammates during investor call

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

Ubisoft revealed Teammates, a first-person shooter prototype powered by generative AI, during its November 21, 2025, investor presentation. The demo features AI companions that respond to voice commands in real-time, aiming to create more interactive gameplay. CEO Yves Guillemot described generative AI as a revolution comparable to the shift to 3D graphics.

Goichi Suda, known as Suda 51, has explained why his studio Grasshopper Manufacture avoided generative AI tools in creating the upcoming action game Romeo is a Dead Man. In an interview with Eurogamer, he described AI-generated content as feeling 'off' and emphasized the value of human passion in game development. The game draws from zombie films and other influences, releasing on February 11 for PC, PS5, and Xbox Series X/S.

من إعداد الذكاء الاصطناعي

Indie developer Thunder Lotus has released a free demo for its upcoming co-op action-roguelike game, 33 Immortals, available today on Steam and the Epic Games Store. The demo arrives ahead of Steam Next Fest later this month and offers players a first look at the 33-player raids inspired by Dante's Divine Comedy. The full game is planned for release in 2026.

أصدرت OpenAI تطبيقًا مخصصًا لنظام macOS لأداة ترميز الذكاء الاصطناعي Codex الخاصة بها، مما يعزز قدراتها على إدارة وكلاء ذكاء اصطناعي متعددين للمهام المعقدة. يبني التطبيق على Codex، الذي ظهر الربيع الماضي كرد على المنافسين مثل Claude Code من Anthropic. ويُقدم ميزات مثل Skills و Automations لتبسيط سير عمل المطورين.

من إعداد الذكاء الاصطناعي

Publisher Running With Scissors has canceled the upcoming Postal spin-off Bullet Paradise just two days after its reveal, citing fan backlash over alleged AI-generated elements. The game, developed by Goonswarm Games as a Vampire Survivors-like bullet-heaven shooter, faced swift criticism that damaged the company's reputation. Goonswarm denies any use of generative AI in the project.

The Indie Game Awards disqualified breakout RPG Clair Obscur: Expedition 33 from its Game of the Year and Debut Game categories due to generative AI use, as confirmed December 21, 2025—despite the assets being patched out post-launch. Honors reassigned to Blue Prince and Sorry We're Closed, fueling ongoing AI ethics debates in indie development.

من إعداد الذكاء الاصطناعي

Developer Poncle has announced a demo for its upcoming deck-building spin-off Vampire Crawlers, arriving on Steam and Xbox Game Pass on February 23, 2026. The game, a roguelite take on the Vampire Survivors universe, promises fast-paced turn-based combat and extensive card customization. This follows the title's reveal last November, which has already garnered over 200,000 wishlists.

 

 

 

يستخدم هذا الموقع ملفات تعريف الارتباط

نستخدم ملفات تعريف الارتباط للتحليلات لتحسين موقعنا. اقرأ سياسة الخصوصية الخاصة بنا سياسة الخصوصية لمزيد من المعلومات.
رفض