Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
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Larian Studios faces backlash over AI use in Divinity development

صورة مولدة بواسطة الذكاء الاصطناعي

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Background on Larian's Success and New Project

Larian Studios achieved unprecedented success with Baldur's Gate 3, which sold 20 million copies and won multiple Game of the Year awards. Following this, the studio announced its next project, a new Divinity game, at The Game Awards last week. Described by CEO Swen Vincke as 'us unleashed,' the title is a turn-based RPG built on a custom system designed specifically for video games, moving away from the Dungeons & Dragons framework used in Baldur's Gate 3. It will feature enhanced cinematic storytelling, parallel quest development to shorten production time, and a new game engine. An early access release is likely, though no specific date has been set.

Vincke has acknowledged the pressure from Baldur's Gate 3's success, stating in an interview with PC Gamer, 'The weight of the expectations weighs high. We're trying not to think about it, because we have to make our own thing.' He noted that development has humbled the team, requiring them to relearn processes despite past experience.

Generative AI Integration and Backlash

In a Bloomberg interview, Vincke revealed Larian's use of generative AI for tasks like PowerPoint presentations, placeholder text, and early concept art exploration. He clarified that the studio has 23 concept artists and is hiring more, with AI serving as a tool to 'explore things' and make artists' lives easier, not replace them. 'Everything is human actors; we're writing everything ourselves' for Divinity, Vincke emphasized, promising no AI-generated content in the final game.

The announcement triggered swift backlash on social media. Fans expressed disappointment, with one tweeting, 'If you're using generative AI for concept art then yes, you DID use AI generated content in your game.' Former Larian employees voiced concerns, including an artist who said, 'I loved working at Larian until AI. Reconsider and change your direction.' Some current staff have also publicly opposed the use. Vincke responded via statements to IGN and on X, reiterating that AI is 'additive to a creative team's workflow' and that Larian is expanding its creative teams, including writer rooms and actors.

Implications for Development

Vincke addressed internal pushback, claiming 'everyone at the company is more or less OK with the way we're using it.' The studio aims to reduce development time compared to Baldur's Gate 3's expansive scope by growing its size and using tools like AI efficiently. However, skepticism persists, with critics questioning if AI's role will remain limited. Larian recently released a current-gen upgrade for Divinity: Original Sin 2 on platforms like PS5 and Xbox Series X/S, maintaining support for its legacy titles amid the controversy.

ما يقوله الناس

Discussions on X reveal intense backlash from fans and artists against Larian Studios' use of generative AI for early Divinity prototyping like concept art and placeholders, leading many to lose interest despite CEO Swen Vincke's clarification that no AI content will be in the final game and no jobs replaced. Counterviews defend it as a non-replacement tool, criticizing outrage as childish.

مقالات ذات صلة

Concept artist at Larian Studios hand-drawing Divinity fantasy art, rejecting generative AI on a computer screen, with CEO Swen Vincke approving.
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Larian Studios refrains from using generative AI in Divinity concept art

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Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

In response to backlash over Larian Studios' generative AI use in Divinity development, CEO Swen Vincke issued a direct social media statement emphasizing AI's limited role in early ideation, the studio's artist workforce, and commitment to human-created final content.

من إعداد الذكاء الاصطناعي

Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.

Larian Studios shared new insights into their upcoming Divinity RPG during a January Reddit AMA, highlighting changes to loot, combat, and co-op features. The game, announced at The Game Awards 2025, is now in full production and builds on successes from Baldur's Gate 3. Developers discussed handcrafted items, a revamped protection system, and deeper companion interactions.

من إعداد الذكاء الاصطناعي

Larian Studios has confirmed that composer Borislav Slavov, known for his work on Baldur's Gate 3 and Divinity: Original Sin 2, will score the music for its upcoming Divinity title. The announcement came during a Reddit AMA, where studio leaders expressed enthusiasm about his ongoing involvement. This news reassures fans who value his contributions to the studio's immersive RPGs.

Following last week's revocation of its Indie Game of the Year award over AI use, Clair Obscur: Expedition 33 has sold over five million copies in 2025 amid heated industry discussions on AI's role in game development, disclosure rules, and award criteria.

من إعداد الذكاء الاصطناعي

The Indie Game Awards revoked Game of the Year and Debut Game honors from breakout RPG Clair Obscur: Expedition 33 on December 21, 2025, after the French studio Sandfall Interactive admitted to brief generative AI experimentation—despite no AI assets remaining post-launch. Awards reassigned to Blue Prince and Sorry We’re Closed, igniting backlash over strict indie AI policies.

 

 

 

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