Larian CEO Swen Vincke clarifies AI use amid ongoing backlash

In response to backlash over Larian Studios' generative AI use in Divinity development, CEO Swen Vincke issued a direct social media statement emphasizing AI's limited role in early ideation, the studio's artist workforce, and commitment to human-created final content.

Vincke's Direct Response

Following the initial controversy sparked by Larian's Bloomberg interview on AI for early concept exploration and placeholders, CEO Swen Vincke addressed critics directly on social media: "Holy fuck guys we're not 'pushing hard' for or replacing concept artists with AI."

Speaking to IGN, Vincke highlighted the studio's 72 artists, including 23 concept artists, with plans to hire more. "These artists are creating concept art day in day out for ideation and production use," he said. He compared AI to tools like Google or art books for rough composition references, always replaced by original human work. "The artists do that. And they are indeed world class artists."

Vincke stressed hires are talent-based, not AI-influenced, and AI eases workflows without replacing skills.

Studio Commitments and Future Outlook

Larian is expanding teams in writing, storytelling, and translation to boost production. No games, including the upcoming turn-based RPG Divinity (announced at The Game Awards), will ship with AI-generated elements or result in staff cuts. This aligns with Vincke's prior assurances that AI is purely additive amid industry debates.

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Illustration of Larian Studios CEO Swen Vincke defending AI use in Divinity development amid fan backlash protests.
صورة مولدة بواسطة الذكاء الاصطناعي

Larian Studios faces backlash over AI use in Divinity development

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

Larian Studios has confirmed using generative AI tools in early development stages for its upcoming Divinity game, sparking significant backlash from fans and former employees. CEO Swen Vincke insists the technology is additive and will not appear in the final product, emphasizing human creativity. The controversy follows the massive success of Baldur's Gate 3 and the recent announcement of the new turn-based RPG at The Game Awards.

Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.

من إعداد الذكاء الاصطناعي

Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.

Larian Studios has confirmed that composer Borislav Slavov, known for his work on Baldur's Gate 3 and Divinity: Original Sin 2, will score the music for its upcoming Divinity title. The announcement came during a Reddit AMA, where studio leaders expressed enthusiasm about his ongoing involvement. This news reassures fans who value his contributions to the studio's immersive RPGs.

من إعداد الذكاء الاصطناعي

During a Reddit AMA on January 9, 2026, Larian Studios expressed interest in bringing its upcoming game Divinity to Nintendo's Switch 2, while explaining why Baldur's Gate 3 won't appear on the platform. The session also addressed the studio's evolving stance on generative AI amid recent backlash. Technical director Bert emphasized Larian's affection for Nintendo hardware.

Erik Wolpaw, writer for Half-Life and Portal, revealed that a small team at Valve is experimenting with AI tools for generating text and audio in games. He dismissed concerns over AI replacing creative writing but highlighted its potential for dynamic character responses to player actions. Wolpaw emphasized that this is not a company-wide effort.

من إعداد الذكاء الاصطناعي

Sandfall Interactive has detailed its limited generative AI experimentation for placeholder textures in Clair Obscur: Expedition 33, following the game's disqualification from Game of the Year and Best Debut Game at the Indie Game Awards 2025. The studio, which patched out the assets shortly after launch, vows all future projects will be fully human-made.

 

 

 

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