Larian CEO Swen Vincke clarifies AI use amid ongoing backlash

In response to backlash over Larian Studios' generative AI use in Divinity development, CEO Swen Vincke issued a direct social media statement emphasizing AI's limited role in early ideation, the studio's artist workforce, and commitment to human-created final content.

Vincke's Direct Response

Following the initial controversy sparked by Larian's Bloomberg interview on AI for early concept exploration and placeholders, CEO Swen Vincke addressed critics directly on social media: "Holy fuck guys we're not 'pushing hard' for or replacing concept artists with AI."

Speaking to IGN, Vincke highlighted the studio's 72 artists, including 23 concept artists, with plans to hire more. "These artists are creating concept art day in day out for ideation and production use," he said. He compared AI to tools like Google or art books for rough composition references, always replaced by original human work. "The artists do that. And they are indeed world class artists."

Vincke stressed hires are talent-based, not AI-influenced, and AI eases workflows without replacing skills.

Studio Commitments and Future Outlook

Larian is expanding teams in writing, storytelling, and translation to boost production. No games, including the upcoming turn-based RPG Divinity (announced at The Game Awards), will ship with AI-generated elements or result in staff cuts. This aligns with Vincke's prior assurances that AI is purely additive amid industry debates.

관련 기사

Illustration of PR staff stopping AI question at Tomb Raider event
AI에 의해 생성된 이미지

Crystal Dynamics PR halts Tomb Raider AI question

AI에 의해 보고됨 AI에 의해 생성된 이미지

A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

Dr Luke Dicken, the former head of AI at Take-Two, has said that excessive hype around generative AI risks turning people against all forms of artificial intelligence in game development.

AI에 의해 보고됨

Take-Two Interactive, parent of Rockstar Games, has laid off its entire AI team, including head Luke Dicken, who announced the move on LinkedIn. The decision follows CEO Strauss Zelnick's recent skepticism about AI's creative potential and contrasts with peers ramping up investments in the technology. The company declined to comment.

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