Illustration of PR staff stopping AI question at Tomb Raider event
Illustration of PR staff stopping AI question at Tomb Raider event
AI에 의해 생성된 이미지

Crystal Dynamics PR halts Tomb Raider AI question

AI에 의해 생성된 이미지

A video from Game Informer captured an awkward moment at Summer Game Fest where Crystal Dynamics public relations staff stopped a follow-up question about generative AI use in Tomb Raider: Legacy of Atlantis.

Senior developer Jeff Adams delivered a prepared statement during multiple interviews on June 11. He said the studio uses AI tools to visualize objects in early level development before moving approved ideas to a traditional human-crafted pipeline.

When asked whether AI-generated pieces include scripts or function only as environmental art, a PR representative interrupted and declared there would be no further response. The representative added that the team preferred to discuss the topic after release.

The exchange followed Steam disclosures about AI tools in the remake and came amid reports of the game’s delay from 2026 to 2027. Multiple outlets received the same scripted answer from Adams.

사람들이 말하는 것

Users highlighted the awkward PR intervention in the Game Informer interview about generative AI in Tomb Raider: Legacy of Atlantis. Skeptical reactions focused on the pre-prepared response and lack of transparency from Crystal Dynamics. Comments noted developers' reluctance but publisher mandates for AI tools. Diverse accounts including journalists and gamers shared opinions on the event's implications for industry practices.

관련 기사

Illustration of Lara Croft in Atlantis ruins for Tomb Raider remake news.
AI에 의해 생성된 이미지

Tomb Raider remake Legacy of Atlantis set for 2027

AI에 의해 보고됨 AI에 의해 생성된 이미지

Tomb Raider: Legacy of Atlantis, a full remake of the 1996 original, will launch on February 12, 2027. The game was developed by Flying Wild Hog with guidance from Crystal Dynamics using Unreal Engine 5. It will be available on PS5, Xbox Series X/S, Switch 2, and PC.

Developers Crystal Dynamics and Flying Wild Hog used generative AI to create placeholder assets for Tomb Raider: Legacy of Atlantis. The tool helped visualize ideas during early level design.

AI에 의해 보고됨

Aspyr has denied using generative AI for new outfits in the Tomb Raider 1-3 Remastered Challenge Mode update, amid player backlash. The studio stated the outfits were created by its artists and promised fixes for bugs and texture issues. The free update, released last week, drew criticism for its content quality.

Pearl Abyss apologized for including undisclosed AI-generated art in Crimson Desert. Former Blizzard co-president Mike Ybarra publicly urged the studio not to apologize, arguing AI is inevitable in games. His comments drew backlash from fans.

AI에 의해 보고됨

French developer Asobo has confirmed it will not use Generative AI tools for its A Plague Tale series despite working with smaller teams.

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