Generative AI
Josef Fares warns against overemphasizing AA games after Clair Obscur success
AI에 의해 보고됨 AI에 의해 생성된 이미지
Josef Fares, director of Split Fiction, has cautioned the gaming industry against fixating on double-A titles following the success of Clair Obscur: Expedition 33. In a recent interview, he emphasized the need for diversity in game publishing, including triple-A blockbusters. Fares also defended publisher EA and expressed skepticism about generative AI's future role in development.
Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.
AI에 의해 보고됨
Steam's February 2026 Next Fest has drawn criticism from players and developers over a flood of demos featuring generative AI art without proper disclosure. Community members are resorting to sorting by popularity to avoid low-quality content, undermining the event's purpose of showcasing indie titles. Valve's disclosure system for AI use appears ineffective, leading to both genuine misuse and false accusations against legitimate creators.
Larian Studios CEO Swen Vincke, in a January 10, 2026 Reddit AMA, reaffirmed the studio's decision to halt generative AI use in concept art for its upcoming Divinity game amid fan backlash—previously covered in early reports—and shared extensive new details on the title's setting, features, and development.
AI에 의해 보고됨
Larian Studios has reversed its approach to generative AI for its upcoming game Divinity following fan backlash. In a Reddit AMA, CEO Swen Vincke announced the studio will avoid AI tools entirely during concept art development to eliminate doubts about art origins. The decision extends to writing, ensuring all creative assets remain fully human-made.
Ubisoft revealed Teammates, a first-person shooter prototype powered by generative AI, during its November 21, 2025, investor presentation. The demo features AI companions that respond to voice commands in real-time, aiming to create more interactive gameplay. CEO Yves Guillemot described generative AI as a revolution comparable to the shift to 3D graphics.
AI에 의해 보고됨
Square Enix has announced a partnership with the University of Tokyo's Matsuo-Iwasawa Laboratory to automate 70% of its quality assurance and debugging tasks using generative AI by the end of 2027. This initiative aims to boost efficiency in game development and gain a competitive edge. The plan emerges from the company's medium-term business strategy amid broader AI adoption in the industry.
Suno hires Jeremy Sirota as chief commercial officer
2026년 02월 17일 11시 59분Unity ceo announces ai update for prompting casual games
2026년 02월 06일 05시 28분GOG faces scrutiny over generative AI use in marketing
2026년 02월 03일 20시 56분Suda 51 dismisses generative AI in Romeo is a Dead Man development
2026년 01월 14일 08시 51분Cygames apologises after backlash to AI studio announcement
2025년 12월 28일 10시 39분Clair Obscur: Expedition 33 AI row expands: Industry debates and sales soar
2025년 12월 21일 17시 23분Blue Prince denies generative AI rumors in wake of IGA controversy
2025년 12월 21일 06시 34분Larian Studios announces post-holiday Q&A to address AI controversy
2025년 12월 19일 17시 40분Larian Studios to host AMA addressing AI use in Divinity development
2025년 12월 17일 00시 58분Larian Studios faces backlash over AI use in Divinity development